A narrative review of immersive virtual reality's ergonomics and risks at the workplace: cybersickness, visual fatigue, muscular fatigue, acute stress, and mental …
This narrative review synthesizes and introduces 386 previous works about virtual reality-
induced symptoms and effects by focusing on cybersickness, visual fatigue, muscle fatigue …
induced symptoms and effects by focusing on cybersickness, visual fatigue, muscle fatigue …
Virtual reality in digital marketing: research agenda based on bibliometric reflection
Purpose This study unravels the intellectual structure of virtual reality (VR) in digital
marketing (DM) research, identifies core research gaps and presents future research …
marketing (DM) research, identifies core research gaps and presents future research …
Understanding Arab social TV viewers' perceptions of virtual reality acceptance
Social TV has become a part of contemporary functioning and viewing patterns. It enhances
the television watching experiences of audiences and introduces new trends that can …
the television watching experiences of audiences and introduces new trends that can …
Willingness to participate in virtual reality technologies: Public adoption and policy perspectives for marine conservation
Greater efforts are required to educate the public about marine conservation as the marine
environment continues to deteriorate over time. A way to remotely travel during the …
environment continues to deteriorate over time. A way to remotely travel during the …
Human Factors/Ergonomics (HFE) evaluation in the virtual reality environment: A systematic review
A variety of human factors/ergonomics (HFE) problems have been studied by researchers
and developers in VR environments. This systematic review aimed to summarize important …
and developers in VR environments. This systematic review aimed to summarize important …
Interplay of perceived organizational and external e-readiness in the adoption and integration of augmented reality and virtual reality technologies in Malaysian higher …
This study explores the interplay between perceived organizational e-readiness (POE) and
perceived External E-Readiness (PEE) in the adoption and integration of Augmented Reality …
perceived External E-Readiness (PEE) in the adoption and integration of Augmented Reality …
Exploring the effect of telepresence and escapism on consumer post-purchase intention in an immersive virtual reality environment
As immersive virtual reality technologies become increasingly sophisticated and transform
consumers' consumption patterns, the researchers called for empirical studies to uncover …
consumers' consumption patterns, the researchers called for empirical studies to uncover …
How users cognitively appraise and emotionally experience the metaverse: focusing on social virtual reality
A Suh - Information Technology & People, 2024 - emerald.com
Purpose Despite the increasing interest in the metaverse—immersive three-dimensional
virtual worlds wherein personalized avatars interact with one another—little is known about …
virtual worlds wherein personalized avatars interact with one another—little is known about …
Understanding consumers' purchase intention in virtual reality commerce environment
KL Hsiao, KY Lin - Journal of Consumer Behaviour, 2023 - Wiley Online Library
Virtual reality (VR) has developed rapidly and drawn the attention of businesses. E‐
commerce practitioners have used VR to improve business performance and satisfy …
commerce practitioners have used VR to improve business performance and satisfy …
Understanding the relationship between enterprise social media user adaptation, post-adoption use and employee performance
X Zhang, Y Xu, L Ma - Behaviour & Information Technology, 2024 - Taylor & Francis
Existing research suggests that the benefits of information technology (IT) are determined by
post-adoption usage behaviours that embed IT deeply and comprehensively into their …
post-adoption usage behaviours that embed IT deeply and comprehensively into their …