Breaking the glass monitor: Examining the underrepresentation of women in esports environments
While the growth of esports is undeniable, access, inclusivity, and diversity within this space
is reminiscent of US pre-Title IX traditional sport environments. As such, recent calls for the …
is reminiscent of US pre-Title IX traditional sport environments. As such, recent calls for the …
Beyond action video games: Differences in gameplay and ability preferences among gaming genres
This paper collated and analysed information regarding the abilities, gameplay and game
genre preferences perceived to be important by amateur gamers and whether these …
genre preferences perceived to be important by amateur gamers and whether these …
[PDF][PDF] Learning from eSports: A review, comparison, and research agenda
Competitive video gaming, presently defined and widely known as eSports, has been rising
rapidly in popularity. Accordingly, research in eSports has gained interest for scholars to …
rapidly in popularity. Accordingly, research in eSports has gained interest for scholars to …
Games and Beyond: Analyzing the Bullet Chats of Esports Livestreaming
Esports, short for electronic sports, is a form of competition using video games and has
attracted more than 530 million audiences worldwide. To watch esports, people utilize …
attracted more than 530 million audiences worldwide. To watch esports, people utilize …
Esports events & hegemonic masculinity: Reflections on participant-observation at Evolution Championship Series 2019
EJ Figueroa - Emotion, Space and Society, 2024 - Elsevier
Using critical theory and self-embodiment, as well as Bourdieu's concept of habitus and the
social field, this ethnographic project documents the various ways that hegemonic …
social field, this ethnographic project documents the various ways that hegemonic …
Esports spectator motivation: a case study on CS: GO
AFS Martinho - 2021 - comum.rcaap.pt
The digital world is increasingly becoming a focal point for companies to position
themselves in order to gain the attention of their consumers. This is a world still …
themselves in order to gain the attention of their consumers. This is a world still …
[图书][B] Everything to Play For: An Insider's Guide to How Videogames are Changing Our World
M Did - 2024 - books.google.com
An insider's account of the videogame industry telling how gaming can become a force for
good Everything To Play For asks if videogames can achieve egalitarian goals instead of …
good Everything To Play For asks if videogames can achieve egalitarian goals instead of …
A magyar e-sport-fogyasztók preferenciáinak vizsgálata= A survey of the preferences of Hungarian e-sports consumers
A fiatalok körében az e-sport jelenleg az egyik legkedveltebb szabadidős tevékenység,
népszerűsége a jövőben várhatóan folyamatosan nőni fog. Kutatásunkban arra kerestük a …
népszerűsége a jövőben várhatóan folyamatosan nőni fog. Kutatásunkban arra kerestük a …
Reinforcement Learning Based Fair Edge-User Allocation for Delay-Sensitive Edge Computing Applications
AE Alchalabi - 2021 - ruor.uottawa.ca
Cloud Gaming systems are among the most challenging networked-applications, since they
deal with streaming high-quality and bulky video in real-time to players' devices. While all …
deal with streaming high-quality and bulky video in real-time to players' devices. While all …