Breaking the glass monitor: Examining the underrepresentation of women in esports environments

L Darvin, J Holden, J Wells, T Baker - Sport Management Review, 2021 - Taylor & Francis
While the growth of esports is undeniable, access, inclusivity, and diversity within this space
is reminiscent of US pre-Title IX traditional sport environments. As such, recent calls for the …

Beyond action video games: Differences in gameplay and ability preferences among gaming genres

AJ Toth, E Conroy, MJ Campbell - Entertainment Computing, 2021 - Elsevier
This paper collated and analysed information regarding the abilities, gameplay and game
genre preferences perceived to be important by amateur gamers and whether these …

Stress and coping in esports

D Poulus, R Polman - Social issues in esports, 2022 - taylorfrancis.com
As esports competitions become more popular and lucrative, e-athletes experience
increased stress and pressure. Academic interest in the psychosocial determinants of …

[PDF][PDF] Learning from eSports: A review, comparison, and research agenda

SJ Kim, SY Kim, G Lee - Pan-Pacific Journal of Business …, 2021 - researchgate.net
Competitive video gaming, presently defined and widely known as eSports, has been rising
rapidly in popularity. Accordingly, research in eSports has gained interest for scholars to …

Games and Beyond: Analyzing the Bullet Chats of Esports Livestreaming

Y Jiang, X Shen, R Wen, Z Sha, J Chu, Y Liu… - Proceedings of the …, 2024 - ojs.aaai.org
Esports, short for electronic sports, is a form of competition using video games and has
attracted more than 530 million audiences worldwide. To watch esports, people utilize …

Esports events & hegemonic masculinity: Reflections on participant-observation at Evolution Championship Series 2019

EJ Figueroa - Emotion, Space and Society, 2024 - Elsevier
Using critical theory and self-embodiment, as well as Bourdieu's concept of habitus and the
social field, this ethnographic project documents the various ways that hegemonic …

Esports spectator motivation: a case study on CS: GO

AFS Martinho - 2021 - comum.rcaap.pt
The digital world is increasingly becoming a focal point for companies to position
themselves in order to gain the attention of their consumers. This is a world still …

[图书][B] Everything to Play For: An Insider's Guide to How Videogames are Changing Our World

M Did - 2024 - books.google.com
An insider's account of the videogame industry telling how gaming can become a force for
good Everything To Play For asks if videogames can achieve egalitarian goals instead of …

A magyar e-sport-fogyasztók preferenciáinak vizsgálata= A survey of the preferences of Hungarian e-sports consumers

G Balogh, P Lengyel, P Czine - STATISZTIKAI SZEMLE, 2023 - real.mtak.hu
A fiatalok körében az e-sport jelenleg az egyik legkedveltebb szabadidős tevékenység,
népszerűsége a jövőben várhatóan folyamatosan nőni fog. Kutatásunkban arra kerestük a …

Reinforcement Learning Based Fair Edge-User Allocation for Delay-Sensitive Edge Computing Applications

AE Alchalabi - 2021 - ruor.uottawa.ca
Cloud Gaming systems are among the most challenging networked-applications, since they
deal with streaming high-quality and bulky video in real-time to players' devices. While all …