[图书][B] Real-time rendering
T Akenine-Moller, E Haines, N Hoffman - 2019 - taylorfrancis.com
Thoroughly revised, this third edition focuses on modern techniques used to generate
synthetic three-dimensional images in a fraction of a second. With the advent of …
synthetic three-dimensional images in a fraction of a second. With the advent of …
[PDF][PDF] State of the Art in Procedural Noise Functions.
Procedural noise functions are widely used in Computer Graphics, from off-line rendering in
movie production to interactive video games. The ability to add complex and intricate details …
movie production to interactive video games. The ability to add complex and intricate details …
A survey of procedural noise functions
Procedural noise functions are widely used in computer graphics, from off‐line rendering in
movie production to interactive video games. The ability to add complex and intricate details …
movie production to interactive video games. The ability to add complex and intricate details …
Lopsided spiral galaxies: evidence for gas accretion
We quantify the degree of lopsidedness for a sample of 149 galaxies observed in the near-
infrared from the OSUBGS sample, and try to explain the physical origin of the observed disk …
infrared from the OSUBGS sample, and try to explain the physical origin of the observed disk …
[PDF][PDF] Accelerating real-time shading with reverse reprojection caching
D Nehab, PV Sander, J Lawrence, N Tatarchuk… - Graphics …, 2007 - diglib.eg.org
Evaluating pixel shaders consumes a growing share of the computational budget for real-
time applications. However, the significant temporal coherence in visible surface regions …
time applications. However, the significant temporal coherence in visible surface regions …
Dynamic parallax occlusion mapping with approximate soft shadows
N Tatarchuk - Proceedings of the 2006 symposium on Interactive 3D …, 2006 - dl.acm.org
This paper presents a per-pixel ray tracing algorithm with dynamic lighting of surfaces in real-
time on the GPU. First, we propose a method for increased precision of the critical ray-height …
time on the GPU. First, we propose a method for increased precision of the critical ray-height …
Genetic programming for shader simplification
P Sitthi-Amorn, N Modly, W Weimer… - ACM Transactions on …, 2011 - dl.acm.org
We present a framework based on Genetic Programming (GP) for automatically simplifying
procedural shaders. Our approach computes a series of increasingly simplified shaders that …
procedural shaders. Our approach computes a series of increasingly simplified shaders that …
Extending the graphics pipeline with adaptive, multi-rate shading
Due to complex shaders and high-resolution displays (particularly on mobile graphics
platforms), fragment shading often dominates the cost of rendering in games. To improve the …
platforms), fragment shading often dominates the cost of rendering in games. To improve the …
A survey of nonlinear prefiltering methods for efficient and accurate surface shading
E Bruneton, F Neyret - IEEE Transactions on Visualization and …, 2011 - ieeexplore.ieee.org
Rendering a complex surface accurately and without aliasing requires the evaluation of an
integral for each pixel, namely, a weighted average of the outgoing radiance over the pixel …
integral for each pixel, namely, a weighted average of the outgoing radiance over the pixel …
ShaderTransformer: Predicting Shader Quality via One-Shot Embedding for Fast Simplification
Given specific scene configurations and target functions, automatic shader simplification
searches for the best simplified shader variant from an optimization space with many …
searches for the best simplified shader variant from an optimization space with many …