Application of immersive technologies for education: State of the art
Existing multimedia systems used in education mostly address only two senses by using two
communication channels (visual and audio) of the five human senses (sight, hearing, taste …
communication channels (visual and audio) of the five human senses (sight, hearing, taste …
A tutorial for olfaction-based multisensorial media application design and evaluation
Recently, multimedia researchers have added several so-called new media to the traditional
multimedia components (eg, olfaction, haptic, and gustation). Evaluating multimedia user …
multimedia components (eg, olfaction, haptic, and gustation). Evaluating multimedia user …
An evaluation of Heart Rate and ElectroDermal Activity as an objective QoE evaluation method for immersive virtual reality environments
Recently, we have seen an emergence of affordable Head Mounted Displays (HMD) such
as the Oculus Rift, HTC Vive, and the PS4 Project Morpheus which allow users to …
as the Oculus Rift, HTC Vive, and the PS4 Project Morpheus which allow users to …
[HTML][HTML] Using natural language processing and artificial intelligence to explore the nutrition and sustainability of recipes and food
In this paper, we discuss the use of natural language processing and artificial intelligence to
analyze nutritional and sustainability aspects of recipes and food. We present the state-of …
analyze nutritional and sustainability aspects of recipes and food. We present the state-of …
Beyond multimedia adaptation: Quality of experience-aware multi-sensorial media delivery
Multiple sensorial media (mulsemedia) combines multiple media elements which engage
three or more of human senses, and as most other media content, requires support for …
three or more of human senses, and as most other media content, requires support for …
Virtual reality: Where have we been? where are we now? and where are we going?
B Kenwright - 2019 - preprints.org
The rising popularity of virtual reality has seen a recent push in applications, such as, social
media, educational tools, medical simulations, entertainment and training systems. With …
media, educational tools, medical simulations, entertainment and training systems. With …
User quality of experience of mulsemedia applications
User Quality of Experience (QoE) is of fundamental importance in multimedia applications
and has been extensively studied for decades. However, user QoE in the context of the …
and has been extensively studied for decades. However, user QoE in the context of the …
Mulsemedia vs. Multimedia: State of the art and future trends
Y Sulema - 2016 International conference on systems, signals …, 2016 - ieeexplore.ieee.org
Multimedia has become an ordinary component of modern software and hardware. Sound,
graphics, and animation are present at almost every application of both desktop and mobile …
graphics, and animation are present at almost every application of both desktop and mobile …
The influence of human factors on 360∘ mulsemedia QoE
Abstract Quality of Experience (QoE) is indelibly linked to the human side of the multimedia
experience. Surprisingly, however, there is a paucity of research which explores the impact …
experience. Surprisingly, however, there is a paucity of research which explores the impact …
[图书][B] Interactive multimedia
I Deliyannis - 2012 - books.google.com
Interactive multimedia is clearly a field of fundamental research, social, educational and
economical importance, as it combines multiple disciplines for the development of …
economical importance, as it combines multiple disciplines for the development of …