[PDF][PDF] Chatbots: are they really useful?

BA Shawar, E Atwell - Journal for Language Technology and Computational …, 2007 - jlcl.org
Chatbots sind Computerprogramme, die mit Benutzern in natürlicher Sprache
kommunizieren. Die ersten Programme gab es in den 60er Jahren; das Ziel war …

[图书][B] Virtual humans: Today and tomorrow

D Burden, M Savin-Baden - 2019 - taylorfrancis.com
Virtual Humans provides a much-needed definition of what constitutes a 'virtual human'and
places virtual humans within the wider context of Artificial Intelligence development. It …

The linguistic accuracy of chatbots: usability from an ESL perspective

D Coniam - Text & Talk, 2014 - degruyter.com
This paper reports on the linguistic accuracy of five renowned “chatbots,” with an evaluator
(an ESL teacher) chatting with each chatbot for about three hours. The chatting consisted of …

Customer acceptance of shopping-assistant chatbots

T Araújo, B Casais - Marketing and Smart Technologies: Proceedings of …, 2020 - Springer
Due to the increased use of chat applications, it is expected that consumer buying behavior
will change. Chatbots have been identified by companies as being an excellent opportunity …

Evaluating the language resources of chatbots for their potential in English as a second language

D Coniam - ReCALL, 2008 - cambridge.org
This paper investigates the linguistic worth of current 'chatbot'programs–software programs
which attempt to hold a conversation, or interact, in English–as a precursor to their potential …

[PDF][PDF] Chatbots for customer service on hotels' websites

M Lasek, S Jessa - Information Systems in Management, 2013 - bibliotekanauki.pl
In this article we present an analysis of implementations of a chatbot-a program which
simulates an intelligent conversation with webpage visitors, dedicated to hotels and …

A systematic review and environmental analysis of the use of 3D immersive virtual worlds in Australian and New Zealand Higher Education institutions: Final report …

B Dalgarno, S Gregory, L Carlson, MJW Lee, B Tynan - 2013 - rune.une.edu.au
3D immersive virtual worlds, such as Second Life, have been the focus of substantial
attention from tertiary educators in recent years and the potential for the use of such …

The formation of virtual organizations by means of electronic institutions in a 3D e-Tourism environment

M Gärtner, I Seidel, J Froschauer, H Berger - Information Sciences, 2010 - Elsevier
In this article we showcase an agent-mediated B2C and B2B e-Marketplace. This e-
Marketplace is part of the social and immersive 3D e-Tourism environment “Itchy Feet”. We …

Monitoring social expectations in Second Life

S Cranefield, G Li - … on Coordination, Organizations, Institutions, and Norms …, 2009 - Springer
Online virtual worlds such as Second Life provide a rich medium for unstructured human
interaction in a shared simulated 3D environment. However, many human interactions take …

A methodology for 3D electronic institutions

A Bogdanovych, M Esteva, S Simoff, C Sierra… - Proceedings of the 6th …, 2007 - dl.acm.org
In this paper we propose a methodology for the construction of 3D electronic institutions. 3D
electronic institutions are normative environments where software and human agents can …