Measuring presence in virtual environments: A survey
The effectiveness of a virtual reality experience is strongly affected by the sense of presence
of the users involved. This article reviews the different definitions of presence and the main …
of the users involved. This article reviews the different definitions of presence and the main …
Survey of pseudo-haptics: Haptic feedback design and application proposals
In the last two decades, the design of pseudo-haptics as a haptic presentation method that
does not require a mechanical feedback device has been proposed in various research …
does not require a mechanical feedback device has been proposed in various research …
Immersive virtual reality increases liking but not learning with a science simulation and generative learning strategies promote learning in immersive virtual reality.
G Makransky, NK Andreasen… - Journal of …, 2021 - psycnet.apa.org
We investigated the instructional effectiveness of using an interactive and immersive virtual
reality (IVR) simulation versus a video for teaching scientific knowledge in 2 between …
reality (IVR) simulation versus a video for teaching scientific knowledge in 2 between …
The dark side of perceptual manipulations in virtual reality
“Virtual-Physical Perceptual Manipulations”(VPPMs) such as redirected walking and haptics
expand the user's capacity to interact with Virtual Reality (VR) beyond what would ordinarily …
expand the user's capacity to interact with Virtual Reality (VR) beyond what would ordinarily …
Pseudo-haptic weight: Changing the perceived weight of virtual objects by manipulating control-display ratio
In virtual reality, the lack of kinesthetic feedback often prevents users from experiencing the
weight of virtual objects. Control-to-display (C/D) ratio manipulation has been proposed as a …
weight of virtual objects. Control-to-display (C/D) ratio manipulation has been proposed as a …
Drag: on: A virtual reality controller providing haptic feedback based on drag and weight shift
Standard controllers for virtual reality (VR) lack sophisticated means to convey a realistic,
kinesthetic impression of size, resistance or inertia. We present the concept and …
kinesthetic impression of size, resistance or inertia. We present the concept and …
[HTML][HTML] Multisensory integration as per technological advances: A review
Multisensory integration research has allowed us to better understand how humans
integrate sensory information to produce a unitary experience of the external world …
integrate sensory information to produce a unitary experience of the external world …
[HTML][HTML] The sense of agency in emerging technologies for human–computer integration: A review
Human–computer integration is an emerging area in which the boundary between humans
and technology is blurred as users and computers work collaboratively and share agency to …
and technology is blurred as users and computers work collaboratively and share agency to …
Beyond the force: Using quadcopters to appropriate objects and the environment for haptics in virtual reality
Quadcopters have been used as hovering encountered-type haptic devices in virtual reality.
We suggest that quadcopters can facilitate rich haptic interactions beyond force feedback by …
We suggest that quadcopters can facilitate rich haptic interactions beyond force feedback by …
Combining dynamic passive haptics and haptic retargeting for enhanced haptic feedback in virtual reality
To provide immersive haptic experiences, proxy-based haptic feedback systems for virtual
reality (VR) face two central challenges:(1) similarity, and (2) colocation. While to solve …
reality (VR) face two central challenges:(1) similarity, and (2) colocation. While to solve …