[HTML][HTML] Two decades of game concepts in digital learning environments–A bibliometric study and research agenda

S Schöbel, M Saqr, A Janson - Computers & Education, 2021 - Elsevier
In recent years, using game concepts for educational purposes in digital environments has
become continually more popular and relevant. Games can be used to motivate and engage …

A systematic review of the role of learning games in fostering mathematics education in K-12 settings

Y Pan, F Ke, X Xu - Educational Research Review, 2022 - Elsevier
In the recent decade, a number of literature reviews were conducted to examine the
effectiveness of learning games. However, prior reviews typically focused on providing a …

Gameplay engagement and learning in game-based learning: A systematic review

AI Abdul Jabbar, P Felicia - Review of educational research, 2015 - journals.sagepub.com
In this review, we investigated game design features that promote engagement and learning
in game-based learning (GBL) settings. The aim was to address the lack of empirical …

Enhancing achievement and interest in mathematics learning through Math-Island

CYC Yeh, HNH Cheng, ZH Chen, CCY Liao… - Research and Practice …, 2019 - Springer
Conventional teacher-led instruction remains dominant in most elementary mathematics
classrooms in Taiwan. Under such instruction, the teacher can rarely take care of all …

Three decades of game-based learning in science and mathematics education: an integrated bibliometric analysis and systematic review

PY Chen, GJ Hwang, SY Yeh, YT Chen… - Journal of Computers in …, 2021 - Springer
Digital game-based learning research has received increasing attention in recent years due
to advances in technology. A systematic review was conducted to understand the current …

Digital game‐based learning for K–12 mathematics education: A meta‐analysis

JH Byun, E Joung - School Science and Mathematics, 2018 - Wiley Online Library
Digital games (eg, video games or computer games) have been reported as an effective
educational method that can improve students' motivation and performance in mathematics …

Student-centred digital game–based learning: a conceptual framework and survey of the state of the art

TE Coleman, AG Money - Higher Education, 2020 - Springer
Student-centred learning forms a major driver behind educational policy and practice in the
modern day. With a drive towards embracing the possibilities of technology within the …

Digital game-based learning in K-12 mathematics education: a systematic literature review

MH Hussein, SH Ow, MM Elaish, EO Jensen - Education and Information …, 2022 - Springer
The application of mathematical skills is essential to our daily routine and is foundational for
numerous disciplines. Among various computer-supported learning methods, Digital Game …

[HTML][HTML] From badges to boss challenges: Gamification through need-supporting scaffolded design to instruct and motivate elementary learners

MM Grabner-Hagen, T Kingsley - Computers and Education Open, 2023 - Elsevier
Researchers and instructors are turning to gamification and self-determination theory for
need-supporting, student motivation for learning. Using a mixed methods approach over two …

Digital game‐based learning in a Shanghai primary‐school mathematics class: A case study

L Deng, S Wu, Y Chen, Z Peng - Journal of Computer Assisted …, 2020 - Wiley Online Library
This study examined the perceptions and experiences of a teacher and students in a
Shanghai public primary school when digital games were used in a second‐grade math …