[HTML][HTML] Two decades of game concepts in digital learning environments–A bibliometric study and research agenda
In recent years, using game concepts for educational purposes in digital environments has
become continually more popular and relevant. Games can be used to motivate and engage …
become continually more popular and relevant. Games can be used to motivate and engage …
A systematic review of the role of learning games in fostering mathematics education in K-12 settings
In the recent decade, a number of literature reviews were conducted to examine the
effectiveness of learning games. However, prior reviews typically focused on providing a …
effectiveness of learning games. However, prior reviews typically focused on providing a …
Gameplay engagement and learning in game-based learning: A systematic review
AI Abdul Jabbar, P Felicia - Review of educational research, 2015 - journals.sagepub.com
In this review, we investigated game design features that promote engagement and learning
in game-based learning (GBL) settings. The aim was to address the lack of empirical …
in game-based learning (GBL) settings. The aim was to address the lack of empirical …
Enhancing achievement and interest in mathematics learning through Math-Island
Conventional teacher-led instruction remains dominant in most elementary mathematics
classrooms in Taiwan. Under such instruction, the teacher can rarely take care of all …
classrooms in Taiwan. Under such instruction, the teacher can rarely take care of all …
Three decades of game-based learning in science and mathematics education: an integrated bibliometric analysis and systematic review
Digital game-based learning research has received increasing attention in recent years due
to advances in technology. A systematic review was conducted to understand the current …
to advances in technology. A systematic review was conducted to understand the current …
Digital game‐based learning for K–12 mathematics education: A meta‐analysis
JH Byun, E Joung - School Science and Mathematics, 2018 - Wiley Online Library
Digital games (eg, video games or computer games) have been reported as an effective
educational method that can improve students' motivation and performance in mathematics …
educational method that can improve students' motivation and performance in mathematics …
Student-centred digital game–based learning: a conceptual framework and survey of the state of the art
TE Coleman, AG Money - Higher Education, 2020 - Springer
Student-centred learning forms a major driver behind educational policy and practice in the
modern day. With a drive towards embracing the possibilities of technology within the …
modern day. With a drive towards embracing the possibilities of technology within the …
Digital game-based learning in K-12 mathematics education: a systematic literature review
The application of mathematical skills is essential to our daily routine and is foundational for
numerous disciplines. Among various computer-supported learning methods, Digital Game …
numerous disciplines. Among various computer-supported learning methods, Digital Game …
[HTML][HTML] From badges to boss challenges: Gamification through need-supporting scaffolded design to instruct and motivate elementary learners
MM Grabner-Hagen, T Kingsley - Computers and Education Open, 2023 - Elsevier
Researchers and instructors are turning to gamification and self-determination theory for
need-supporting, student motivation for learning. Using a mixed methods approach over two …
need-supporting, student motivation for learning. Using a mixed methods approach over two …
Digital game‐based learning in a Shanghai primary‐school mathematics class: A case study
L Deng, S Wu, Y Chen, Z Peng - Journal of Computer Assisted …, 2020 - Wiley Online Library
This study examined the perceptions and experiences of a teacher and students in a
Shanghai public primary school when digital games were used in a second‐grade math …
Shanghai public primary school when digital games were used in a second‐grade math …