A critical evaluation, challenges, and future perspectives of using artificial intelligence and emerging technologies in smart classrooms

E Dimitriadou, A Lanitis - Smart Learning Environments, 2023 - Springer
Abstract The term" Smart Classroom" has evolved over time and nowadays reflects the
technological advancements incorporated in educational spaces. The rapid advances in …

A systematic review of augmented reality game-based Learning in STEM education

J Yu, AR Denham, E Searight - Educational technology research and …, 2022 - Springer
Recent advances in digital technology have increased the use of digital games for
educational purposes, resulting in greater utilization of an important pedagogical approach …

What matters in AI-supported learning: A study of human-AI interactions in language learning using cluster analysis and epistemic network analysis

X Wang, Q Liu, H Pang, SC Tan, J Lei, MP Wallace… - Computers & …, 2023 - Elsevier
This study investigates how students interact with artificial intelligence (AI) for English as a
Foreign Language (EFL) learning and what matters in AI-supported EFL learning. It was …

Effects of learning physics using Augmented Reality on students' self‐efficacy and conceptions of learning

S Cai, C Liu, T Wang, E Liu… - British Journal of …, 2021 - Wiley Online Library
Abstract The Augmented Reality (AR)‐based learning environment not only provides
educators with novel ways to present learning materials but also give learners the …

The role of gamified learning strategies in student's motivation in high school and higher education: A systematic review

E Ratinho, C Martins - Heliyon, 2023 - cell.com
Gamification, defined as the integration of videogame components to promote a gameful
experience, is increasingly being implemented in education with the aim of enhancing …

Augmented reality for learning mathematics: A systematic literature review

N Ahmad, S Junaini - … of Emerging Technologies in Learning (iJET), 2020 - learntechlib.org
In the last decade, the usage of Augmented Reality (AR) has proliferated especially in the
education sector. However, only limited articles have systematically reviewed the research …

The role of reality enhancing technologies in teaching and learning of mathematics

DA Buentello-Montoya, MG Lomelí-Plascencia… - Computers & Electrical …, 2021 - Elsevier
Abstract Virtual and Augmented Reality (VR and AR, respectively) are technologies with
potential impact in education, and can facilitate subjects, such as mathematics, that may be …

Students' motivational beliefs and strategies, perceived immersion and attitudes towards science learning with immersive virtual reality: A partial least squares …

KH Cheng, CC Tsai - British Journal of Educational …, 2020 - Wiley Online Library
Researchers have been devoted to exploring the impacts of immersive virtual reality (IVR)
on education in recent years. However, efforts to probe the role of students' learning traits …

Exploring the benefits and drawbacks of AR and VR technologies for learners of mathematics: Recent developments

M Cevikbas, N Bulut, G Kaiser - Systems, 2023 - mdpi.com
Despite the growing interest in the field, the overall impact of augmented reality (AR) and
virtual reality (VR) on mathematics learning remains unclear, with previous studies reporting …

Quality of experience for streaming services: measurements, challenges and insights

K Bouraqia, E Sabir, M Sadik, L Ladid - IEEE Access, 2020 - ieeexplore.ieee.org
Over the last few years, the evolution of network and user handsets' technologies, have
challenged the telecom industry and the Internet ecosystem. Especially, the unprecedented …