An end-to-end review of gaze estimation and its interactive applications on handheld mobile devices
In recent years, we have witnessed an increasing number of interactive systems on
handheld mobile devices which utilise gaze as a single or complementary interaction …
handheld mobile devices which utilise gaze as a single or complementary interaction …
Fully-occluded target selection in virtual reality
The presence of fully-occluded targets is common within virtual environments, ranging from
a virtual object located behind a wall to a datapoint of interest hidden in a complex …
a virtual object located behind a wall to a datapoint of interest hidden in a complex …
Outline pursuits: Gaze-assisted selection of occluded objects in virtual reality
In 3D environments, objects can be difficult to select when they overlap, as this affects
available target area and increases selection ambiguity. We introduce Outline Pursuits …
available target area and increases selection ambiguity. We introduce Outline Pursuits …
VRpursuits: Interaction in virtual reality using smooth pursuit eye movements
Gaze-based interaction using smooth pursuit eye movements (Pursuits) is attractive given
that it is intuitive and overcomes the Midas touch problem. At the same time, eye tracking is …
that it is intuitive and overcomes the Midas touch problem. At the same time, eye tracking is …
Vergence matching: Inferring attention to objects in 3d environments for gaze-assisted selection
Gaze pointing is the de facto standard to infer attention and interact in 3D environments but
is limited by motor and sensor limitations. To circumvent these limitations, we propose a …
is limited by motor and sensor limitations. To circumvent these limitations, we propose a …
Comparing dwell time, pursuits and gaze gestures for gaze interaction on handheld mobile devices
Gaze is promising for hands-free interaction on mobile devices. However, it is not clear how
gaze interaction methods compare to each other in mobile settings. This paper presents the …
gaze interaction methods compare to each other in mobile settings. This paper presents the …
Design recommendations of target size and tracking speed under circular and square trajectories for smooth pursuit with Euclidean algorithm in eye-control system
W Yi-yan, C Wen, T Jing-ze, H Wei-chi, N Ya-feng… - Displays, 2024 - Elsevier
In this study, we investigated how the size, speed, and trajectory shape of smooth-pursuit
targets for Euclid's algorithm affect the ergonomics and usability of the gaze interface, and …
targets for Euclid's algorithm affect the ergonomics and usability of the gaze interface, and …
Trigger motion and interface optimization of an eye-controlled human-computer interaction system based on voluntary eye blinks
Eye-controlled human-computer interaction (ECHCI) attracts attention for its human-
centered, natural and direct operation characteristics. The most common ECHCI trigger …
centered, natural and direct operation characteristics. The most common ECHCI trigger …
Eyescout: Active eye tracking for position and movement independent gaze interaction with large public displays
While gaze holds a lot of promise for hands-free interaction with public displays, remote eye
trackers with their confined tracking box restrict users to a single stationary position in front of …
trackers with their confined tracking box restrict users to a single stationary position in front of …
Reactive video: adaptive video playback based on user motion for supporting physical activity
Videos are a convenient platform to begin, maintain, or improve a fitness program or
physical activity. Traditional video systems allow users to manipulate videos through specific …
physical activity. Traditional video systems allow users to manipulate videos through specific …