An end-to-end review of gaze estimation and its interactive applications on handheld mobile devices

Y Lei, S He, M Khamis, J Ye - ACM Computing Surveys, 2023 - dl.acm.org
In recent years, we have witnessed an increasing number of interactive systems on
handheld mobile devices which utilise gaze as a single or complementary interaction …

Fully-occluded target selection in virtual reality

D Yu, Q Zhou, J Newn, T Dingler… - IEEE transactions on …, 2020 - ieeexplore.ieee.org
The presence of fully-occluded targets is common within virtual environments, ranging from
a virtual object located behind a wall to a datapoint of interest hidden in a complex …

Outline pursuits: Gaze-assisted selection of occluded objects in virtual reality

L Sidenmark, C Clarke, X Zhang, J Phu… - Proceedings of the 2020 …, 2020 - dl.acm.org
In 3D environments, objects can be difficult to select when they overlap, as this affects
available target area and increases selection ambiguity. We introduce Outline Pursuits …

VRpursuits: Interaction in virtual reality using smooth pursuit eye movements

M Khamis, C Oechsner, F Alt, A Bulling - Proceedings of the 2018 …, 2018 - dl.acm.org
Gaze-based interaction using smooth pursuit eye movements (Pursuits) is attractive given
that it is intuitive and overcomes the Midas touch problem. At the same time, eye tracking is …

Vergence matching: Inferring attention to objects in 3d environments for gaze-assisted selection

L Sidenmark, C Clarke, J Newn, MN Lystbæk… - Proceedings of the …, 2023 - dl.acm.org
Gaze pointing is the de facto standard to infer attention and interact in 3D environments but
is limited by motor and sensor limitations. To circumvent these limitations, we propose a …

Comparing dwell time, pursuits and gaze gestures for gaze interaction on handheld mobile devices

O Namnakani, Y Abdrabou, J Grizou… - Proceedings of the …, 2023 - dl.acm.org
Gaze is promising for hands-free interaction on mobile devices. However, it is not clear how
gaze interaction methods compare to each other in mobile settings. This paper presents the …

Design recommendations of target size and tracking speed under circular and square trajectories for smooth pursuit with Euclidean algorithm in eye-control system

W Yi-yan, C Wen, T Jing-ze, H Wei-chi, N Ya-feng… - Displays, 2024 - Elsevier
In this study, we investigated how the size, speed, and trajectory shape of smooth-pursuit
targets for Euclid's algorithm affect the ergonomics and usability of the gaze interface, and …

Trigger motion and interface optimization of an eye-controlled human-computer interaction system based on voluntary eye blinks

GR Ma, JX He, CH Chen, YF Niu, L Zhang… - Human–Computer …, 2024 - Taylor & Francis
Eye-controlled human-computer interaction (ECHCI) attracts attention for its human-
centered, natural and direct operation characteristics. The most common ECHCI trigger …

Eyescout: Active eye tracking for position and movement independent gaze interaction with large public displays

M Khamis, A Hoesl, A Klimczak, M Reiss, F Alt… - Proceedings of the 30th …, 2017 - dl.acm.org
While gaze holds a lot of promise for hands-free interaction with public displays, remote eye
trackers with their confined tracking box restrict users to a single stationary position in front of …

Reactive video: adaptive video playback based on user motion for supporting physical activity

C Clarke, D Cavdir, P Chiu, L Denoue… - Proceedings of the 33rd …, 2020 - dl.acm.org
Videos are a convenient platform to begin, maintain, or improve a fitness program or
physical activity. Traditional video systems allow users to manipulate videos through specific …