Technological breakthroughs in sport: Current practice and future potential of artificial intelligence, virtual reality, augmented reality, and modern data visualization in …
VRA Cossich, D Carlgren, RJ Holash, L Katz - Applied Sciences, 2023 - mdpi.com
We are currently witnessing an unprecedented era of digital transformation in sports, driven
by the revolutions in Artificial Intelligence (AI), Virtual Reality (VR), Augmented Reality (AR) …
by the revolutions in Artificial Intelligence (AI), Virtual Reality (VR), Augmented Reality (AR) …
Investigating users' acceptance of the metaverse with an extended technology acceptance model
R Wu, Z Yu - International Journal of Human–Computer Interaction, 2023 - Taylor & Francis
The Metaverse, characterized as an interactive and immersive 3D virtual world, is widely
recognized for its considerable potential across a range of industries. However, the long …
recognized for its considerable potential across a range of industries. However, the long …
[HTML][HTML] Harnessing the power of virtual reality: Enhancing telepresence and inspiring sustainable travel intentions in the tourism industry
SD Hoang, SK Dey, Z Tučková, TP Pham - Technology in Society, 2023 - Elsevier
This study investigates how virtual reality (VR) can enhance telepresence and stimulate VR
use and travel intentions in the sustainable tourism industry. 512 local and international …
use and travel intentions in the sustainable tourism industry. 512 local and international …
Brief mindfulness meditation intervention improves attentional control of athletes in virtual reality shooting competition: Evidence from fNIRS and eye tracking
Q Gao, L Zhang - Psychology of Sport and Exercise, 2023 - Elsevier
Attentional control is a crucial cognitive ability for sports performance. The current research
aimed to investigate whether a brief (20-min) pre-competition mindfulness meditation (MM) …
aimed to investigate whether a brief (20-min) pre-competition mindfulness meditation (MM) …
The use of immersive technologies in karate training: A scoping review
D Lygouras, A Tsinakos - Multimodal Technologies and Interaction, 2024 - mdpi.com
This study investigates the integration of immersive technologies, primarily virtual reality
(VR), in the domain of karate training and practice. The scoping review adheres to PRISMA …
(VR), in the domain of karate training and practice. The scoping review adheres to PRISMA …
Creación de un entorno de realidad virtual inmersiva para la comunicación e interacción social: estudio piloto en alumnado con trastorno del espectro autista
GL Lledó, A Lorenzo-Lledó, AL Carreres… - Revista de Educación …, 2023 - revistas.um.es
En la actualidad, la tecnología ocupa un lugar preminente en los diferentes ámbitos
sociales. En el mundo educativo la tecnología y, más concretamente, la realidad virtual …
sociales. En el mundo educativo la tecnología y, más concretamente, la realidad virtual …
Naturalistic decision-making in sport: how current advances into recognition primed decision model offer insights for future research in sport settings?
C Bossard, T Kérivel, S Dugény, P Bagot… - Frontiers in …, 2022 - frontiersin.org
The Naturalistic Decision-Making (NDM) approach (Klein, 2008, 2015; Hallé Petiot et al.,
2021) is an alternative to the cognitivist approach (ie, decision-making viewed as a …
2021) is an alternative to the cognitivist approach (ie, decision-making viewed as a …
Acceptance of a Mobile telepresence robot, before use, to remotely supervise older adults' adapted physical activity
N Mascret, JJ Temprado - … Journal of Environmental Research and Public …, 2023 - mdpi.com
Many older adults remain sedentary because they do not have access to specialized
facilities or adapted physical activity (APA) teachers. To solve this health issue, mobile …
facilities or adapted physical activity (APA) teachers. To solve this health issue, mobile …
Teachers' acceptance of an open-source, collaborative, free m-learning app: The predictive role of teachers' self-approach goals
N Mascret, K Marlin, P Laisney, J Castéra… - Education and …, 2023 - Springer
Abstract Based on the Technology Acceptance Model (TAM), the aims of the present cross-
sectional study were i) to investigate acceptance by teachers of an open-source …
sectional study were i) to investigate acceptance by teachers of an open-source …
Can we engage players with extended reality in gaming applications? A Stimulus-Organism-Response framework
SM Kalaiarasan, A Vafaei-Zadeh, H Hanifah… - Entertainment …, 2024 - Elsevier
This study aims to present a theoretical model that would explain the factors influencing
behavioural intention towards Extended Reality (XR) in gaming applications using Stimulus …
behavioural intention towards Extended Reality (XR) in gaming applications using Stimulus …