A documental approach to adventure game development
In this paper, we propose a documental approach to the development of graphical
adventure videogames. This approach is oriented to the production and maintenance of …
adventure videogames. This approach is oriented to the production and maintenance of …
Authoring game-based adaptive units of learning with IMS Learning Design and e-Adventure
Electronic games and simulations (eGames) are a valuable support for adaptive learning.
This adaptation can be based on different inputs, such as the user's performance, behaviour …
This adaptation can be based on different inputs, such as the user's performance, behaviour …
Building adaptive game-based learning resources: The integration of IMS Learning Design and
IMS Learning Design (IMS-LD) is a specification to create units of learning (UoLs), which
express a certain pedagogical model or strategy (eg, adaptive learning with games) …
express a certain pedagogical model or strategy (eg, adaptive learning with games) …
From research resources to learning objects: process model and virtualization experiences
Typically, most research and academic institutions own and archive a great amount of
objects and research related resources that have been produced, used and maintained over …
objects and research related resources that have been produced, used and maintained over …
A document-oriented paradigm for the construction of content-intensive applications
JL Sierra, A Fernández-Valmayor… - The Computer …, 2006 - ieeexplore.ieee.org
In this paper we describe our work on the formulation of a document-oriented paradigm for
improving the construction and maintenance of content-intensive applications (ie …
improving the construction and maintenance of content-intensive applications (ie …
Language-Driven Development of Videogames: The Experience
In this paper we describe a language-driven approach to the development of videogames. In
our approach the development process starts with the design of a suitable domain-specific …
our approach the development process starts with the design of a suitable domain-specific …
Production and deployment of educational videogames as assessable learning objects
The generalization of game-based Learning Objects as serious learning material requires
their integration into pre-existing e-learning infrastructure (systems and courses) and the …
their integration into pre-existing e-learning infrastructure (systems and courses) and the …
[PDF][PDF] Supporting the Authoring and Operationalization of Educational Modelling Languages.
The modelling of educational processes and their operational support is a key aspect in the
construction of more effective e-learning applications. Instructional models are usually …
construction of more effective e-learning applications. Instructional models are usually …
A highly modular and extensible architecture for an integrated IMS‐based authoring system: the experience
JL Sierra, P Moreno‐Ger… - Software: Practice …, 2007 - Wiley Online Library
The platform is a new experimental e‐learning environment that adheres closely to IMS
Global Learning Consortium, Inc. e‐learning standards in order to facilitate their applicability …
Global Learning Consortium, Inc. e‐learning standards in order to facilitate their applicability …
A language-driven approach for the design of interactive applications
JL Sierra, B Fernández-Manjón… - Interacting with …, 2008 - ieeexplore.ieee.org
In this paper we propose a language-driven approach for the high-level design of interactive
applications architected according to the model-view-controller pattern. The approach is …
applications architected according to the model-view-controller pattern. The approach is …