[图书][B] Handbook of game-based learning

JL Plass, RE Mayer, BD Homer - 2020 - books.google.com
A comprehensive introduction to the latest research and theory on learning and instruction
with computer games. This book offers a comprehensive introduction to the latest research …

The TARDIS framework: intelligent virtual agents for social coaching in job interviews

K Anderson, E André, T Baur, S Bernardini… - … conference on advances …, 2013 - Springer
The TARDIS project aims to build a scenario-based serious-game simulation platform for
NEETs and job-inclusion associations that supports social training and coaching in the …

A teachable-agent-based game affording collaboration and competition: Evaluating math comprehension and motivation

L Pareto, M Haake, P Lindström, B Sjödén… - … technology research and …, 2012 - Springer
This paper presents an educational game in mathematics based on an apprenticeship
model using a teachable agent, as well as an evaluative study of how the game affects (1) …

[HTML][HTML] A teachable agent game engaging primary school children to learn arithmetic concepts and reasoning

L Pareto - International Journal of artificial intelligence in …, 2014 - Springer
In this paper we will describe a learning environment designed to foster conceptual
understanding and reasoning in mathematics among younger school children. The learning …

A teachable-agent arithmetic game's effects on mathematics understanding, attitude and self-efficacy

L Pareto, T Arvemo, Y Dahl, M Haake… - Artificial Intelligence in …, 2011 - Springer
A teachable-agent arithmetic game is presented and evaluated in terms of student
performance, attitude and self-efficacy. An experimental pre-post study design was used …

Building a social conversational pedagogical agent: Design challenges and methodological approaches

A Gulz, M Haake, A Silvervarg, B Sjödén… - … agents and natural …, 2011 - igi-global.com
This chapter discusses design challenges encountered when developing a conversational
pedagogical agent. By tracing the historical roots of pedagogical agents in Intelligent …

Extending a teachable agent with a social conversation module–effects on student experiences and learning

A Gulz, M Haake, A Silvervarg - … AIED 2011, Auckland, New Zealand, June …, 2011 - Springer
The paper discusses the addition of off-task socially oriented conver sational abilities to an
existing “teachable agent”(TA) in an educational game in mathematics. The purpose of this …

Matching and mismatching between the pedagogical design principles of a math game and the actual practices of play

P Lindström, A Gulz, M Haake… - Journal of Computer …, 2011 - Wiley Online Library
The article reports and discusses a long‐term qualitative study of forty 8–10‐year‐old
students who regularly played a math game during math lessons for 9 weeks. The goal was …

10 adaptivity and personalization in game-based learning

J Plass, S Pawar - Handbook of game-based learning, 2020 - books.google.com
Adaptive games are systems that are able to cater to the individual needs of each user
(Plass, 2016). Consider, for example, the game Mario Kart (Nintendo EAD, 2013). The game …

[PDF][PDF] TARDIS-A simulation platform with an affective virtual recruiter for job interviews

H Jones, N Sabouret - … (Intelligent Digital Games for Empowerment and …, 2013 - perso.limsi.fr
The number of young people not in employment, education or training is increasing across
Europe. These youngsters often lack self-confidence and the essential social skills needed …