ADHD and technology research–investigated by neurodivergent readers
Technology research for neurodivergent conditions is largely shaped by research aims
which privilege neuro-normative outcomes. As such, there is an epistemic imbalance in …
which privilege neuro-normative outcomes. As such, there is an epistemic imbalance in …
Computer-assisted learning for improving ADHD individuals' executive functions through gamified interventions: A review
E Alabdulakareem, M Jamjoom - Entertainment Computing, 2020 - Elsevier
Abstract Computer-Assisted Learning (CAL), specifically gamified interventions, is a
promising intervention for people suffering from Attention-Deficit/Hyperactivity Disorder …
promising intervention for people suffering from Attention-Deficit/Hyperactivity Disorder …
Designing emerging technologies for and with neurodiverse users
VG Motti - Proceedings of the 37th ACM International Conference …, 2019 - dl.acm.org
This paper presents the findings of a literature review on smart technologies for
neurodiverse users. The analysis of the literature indicates that most technologies …
neurodiverse users. The analysis of the literature indicates that most technologies …
[PDF][PDF] Teknologi Game untuk Pembelajaran bagi Anak dengan ADHD: Tinjauan Literatur
R Kurniawan, RBYR Sanjaya… - Jurnal Nasional Teknik …, 2021 - academia.edu
The use of game technology in the learning domain for children with Attention Deficit
Hyperactivity Disorder (ADHD) has begun to emerge. Until recently, many studies have …
Hyperactivity Disorder (ADHD) has begun to emerge. Until recently, many studies have …
A feasibility study on the effectiveness of a full-body videogame intervention for decreasing attention deficit hyperactivity disorder symptoms
J Weerdmeester, M Cima, I Granic… - Games for health …, 2016 - liebertpub.com
Objective: The current study assessed the feasibility and effectiveness of a full-body-driven
intervention videogame targeted at decreasing attention deficit hyperactivity disorder …
intervention videogame targeted at decreasing attention deficit hyperactivity disorder …
User-centered virtual reality environments to support the educational needs of children with ADHD in the COVID-19 pandemic
H Cardona-Reyes, G Ortiz-Aguiñaga… - … de Tecnologias del …, 2021 - ieeexplore.ieee.org
The use of technology to face the challenges in daily life is something that is increasingly
needed and in complicated times like the one we live in today where there is a health …
needed and in complicated times like the one we live in today where there is a health …
Realidad virtual: evaluación e intervención en el trastorno por déficit de atención/hiperactividad (TDAH)
AC Delgado-Reyes, JVS López - Revista Electrónica de …, 2021 - medigraphic.com
RESUMEN La Realidad Virtual (RV) es un tipo de tecnológica que permita crear ambientes
foto realistas por medio de programas de computador, esta es una herramienta que permite …
foto realistas por medio de programas de computador, esta es una herramienta que permite …
Say-It & Learn: Interactive Application for Children with ADHD
Abstract Attention Deficit Hyperactivity Disorder (ADHD) is the most common mental disorder
in children. Commonly children with ADHD are treated through stimulant drugs that can be …
in children. Commonly children with ADHD are treated through stimulant drugs that can be …
Serious Game to Training Focus for Children with Attention Deficit Hyperactivity Disorder:“Tanji Adventure to the Diamond Temple”
RBYR Sanjaya, R Kurniawan, S Mulyati… - … Ilmu Komputer dan …, 2023 - journals.ums.ac.id
Abstract Attention Deficit Hyperactivity Disorder (ADHD) affects the academic performance of
youngsters. Children with ADHD struggle to remain focused during learning due to …
youngsters. Children with ADHD struggle to remain focused during learning due to …
ADDventurous rhythmical planet: a 3D rhythm-based serious game for social skills development of children with ADHD
M Giannaraki, N Moumoutzis, E Kourkoutas… - Internet of Things …, 2021 - Springer
Children diagnosed with ADHD are often at a disadvantage regarding their social
interactions at school and at play due to their symptomatic inattention, impulsivity and …
interactions at school and at play due to their symptomatic inattention, impulsivity and …