Natural walking in virtual reality: A review
Recent technological developments have finally brought virtual reality (VR) out of the
laboratory and into the hands of developers and consumers. However, a number of …
laboratory and into the hands of developers and consumers. However, a number of …
Research trends in virtual reality locomotion techniques
ES Martinez, AS Wu… - 2022 IEEE Conference on …, 2022 - ieeexplore.ieee.org
Virtual reality (VR) researchers have had a long-standing interest in studying locomotion for
developing new techniques, improving upon prior ones, and analyzing their effects on users …
developing new techniques, improving upon prior ones, and analyzing their effects on users …
Hand interfaces: Using hands to imitate objects in ar/vr for expressive interactions
Augmented reality (AR) and virtual reality (VR) technologies create exciting new
opportunities for people to interact with computing resources and information. Less exciting …
opportunities for people to interact with computing resources and information. Less exciting …
Assessing the accuracy of point & teleport locomotion with orientation indication for virtual reality using curved trajectories
Room-scale Virtual Reality (VR) systems have arrived in users' homes where tracked
environments are set up in limited physical spaces. As most Virtual Environments (VEs) are …
environments are set up in limited physical spaces. As most Virtual Environments (VEs) are …
Skyport: Investigating 3d teleportation methods in virtual environments
Teleportation has become the de facto standard of locomotion in Virtual Reality (VR)
environments. However, teleportation with parabolic and linear target aiming methods is …
environments. However, teleportation with parabolic and linear target aiming methods is …
Jogging-in-Place: Exploring Body-Steering Methods for Jogging in Virtual Environments
Walk-in-Place is an established locomotion technique for walking in virtual environments, as
it incorporates body motion similar to regular walking. Although there is extensive research …
it incorporates body motion similar to regular walking. Although there is extensive research …
Double hand-gesture interaction for walk-through in VR environment
F Zhang, S Chu, R Pan, N Ji, L Xi - 2017 IEEE/ACIS 16th …, 2017 - ieeexplore.ieee.org
In this paper, we present a double hand-gesture interaction (DHGI) method for walk-through
in VR environment with an Oculus Rift headset and Leap Motion function. The user can …
in VR environment with an Oculus Rift headset and Leap Motion function. The user can …
Triggerwalking: a biomechanically-inspired locomotion user interface for efficient realistic virtual walking
Most current virtual reality (VR) applications use some form of teleportation to cover large
distances, or real walking in room-scale setups for moving in virtual environments. Though …
distances, or real walking in room-scale setups for moving in virtual environments. Though …
[PDF][PDF] Sitting vs. Standing in VR: Towards a Systematic Classification of Challenges and (Dis) Advantages.
D Zielasko, BE Riecke - VR Workshops, 2020 - researchgate.net
Sitting vs. Standing in VR: Towards a Systematic Classification of Challenges and (Dis)Advantages
Page 1 Sitting vs. Standing in VR: Towards a Systematic Classification of Challenges and (Dis)Advantages …
Page 1 Sitting vs. Standing in VR: Towards a Systematic Classification of Challenges and (Dis)Advantages …
Assisted walking-in-place: Introducing assisted motion to walking-by-cycling in embodied virtual reality
In this paper, we investigate the use of a motorized bike to support the walk of a self-avatar
in virtual reality (VR). While existing walking-in-place (WIP) techniques render compelling …
in virtual reality (VR). While existing walking-in-place (WIP) techniques render compelling …