Seven HCI grand challenges
This article aims to investigate the Grand Challenges which arise in the current and
emerging landscape of rapid technological evolution towards more intelligent interactive …
emerging landscape of rapid technological evolution towards more intelligent interactive …
Almost human? A comparative case study on the social media presence of virtual influencers
J Arsenyan, A Mirowska - International Journal of Human-Computer Studies, 2021 - Elsevier
As virtual agents become prevalent in many domains, virtual influencers have gone live on
social media platforms, integrating human networks and interacting with users. Building on …
social media platforms, integrating human networks and interacting with users. Building on …
I'm not a puppet, I'ma real boy! Gender presentations by virtual influencers and how they are received
Virtual influencers, or computer-generated virtual characters, have attracted numerous
followers on social media like Instagram with their unconstrained physical bodies and …
followers on social media like Instagram with their unconstrained physical bodies and …
Co-designing AI literacy exhibits for informal learning spaces
AI is becoming increasingly integrated in common technologies, which suggests that
learning experiences for audiences seeking a" casual" understanding of AI-ie understanding …
learning experiences for audiences seeking a" casual" understanding of AI-ie understanding …
Characterising soundscape research in human-computer interaction
'Soundscapes' are an increasingly active topic in Human-Computer Interaction (HCI) and
interaction design. From mapping acoustic environments through sound recordings to …
interaction design. From mapping acoustic environments through sound recordings to …
Alibis for adult play: A Goffmanian account of escaping embarrassment in adult play
S Deterding - Games and culture, 2018 - journals.sagepub.com
The social meanings of play sit at odds with norms of responsible and productive adult
conduct. To be “caught” playing as an adult therefore risks embarrassment. Still, many …
conduct. To be “caught” playing as an adult therefore risks embarrassment. Still, many …
Virtual field studies: Conducting studies on public displays in virtual reality
Field studies on public displays can be difficult, expensive, and time-consuming. We
investigate the feasibility of using virtual reality (VR) as a test-bed to evaluate deployments …
investigate the feasibility of using virtual reality (VR) as a test-bed to evaluate deployments …
Designing co-creative AI for public spaces
Artificial intelligence (AI) is becoming increasingly pervasive in our everyday lives. There are
consequently many common misconceptions about what AI is, what it is capable of, and how …
consequently many common misconceptions about what AI is, what it is capable of, and how …
Ways of spectating: Unravelling spectator participation in Kinect play
We explore spectating on video game play as an interactional and participatory activity.
Drawing on a corpus of video recordings capturing'naturally occurring'Kinect gaming within …
Drawing on a corpus of video recordings capturing'naturally occurring'Kinect gaming within …
Playful recommendation: sales promotion that robots stimulate pleasant feelings instead of product explanation
Successful cases of robot sales promotions have been increasing. Users tend to make
purchases when robots properly interact with users. Most robot interactions …
purchases when robots properly interact with users. Most robot interactions …