Seven HCI grand challenges

C Stephanidis, G Salvendy, M Antona… - … Journal of Human …, 2019 - Taylor & Francis
This article aims to investigate the Grand Challenges which arise in the current and
emerging landscape of rapid technological evolution towards more intelligent interactive …

Almost human? A comparative case study on the social media presence of virtual influencers

J Arsenyan, A Mirowska - International Journal of Human-Computer Studies, 2021 - Elsevier
As virtual agents become prevalent in many domains, virtual influencers have gone live on
social media platforms, integrating human networks and interacting with users. Building on …

I'm not a puppet, I'ma real boy! Gender presentations by virtual influencers and how they are received

YH Lee, CWT Yuan - Computers in Human Behavior, 2023 - Elsevier
Virtual influencers, or computer-generated virtual characters, have attracted numerous
followers on social media like Instagram with their unconstrained physical bodies and …

Co-designing AI literacy exhibits for informal learning spaces

D Long, T Blunt, B Magerko - Proceedings of the ACM on Human …, 2021 - dl.acm.org
AI is becoming increasingly integrated in common technologies, which suggests that
learning experiences for audiences seeking a" casual" understanding of AI-ie understanding …

Characterising soundscape research in human-computer interaction

SS Johansen, N Van Berkel, J Fritsch - Proceedings of the 2022 ACM …, 2022 - dl.acm.org
'Soundscapes' are an increasingly active topic in Human-Computer Interaction (HCI) and
interaction design. From mapping acoustic environments through sound recordings to …

Alibis for adult play: A Goffmanian account of escaping embarrassment in adult play

S Deterding - Games and culture, 2018 - journals.sagepub.com
The social meanings of play sit at odds with norms of responsible and productive adult
conduct. To be “caught” playing as an adult therefore risks embarrassment. Still, many …

Virtual field studies: Conducting studies on public displays in virtual reality

V Mäkelä, R Radiah, S Alsherif, M Khamis… - Proceedings of the …, 2020 - dl.acm.org
Field studies on public displays can be difficult, expensive, and time-consuming. We
investigate the feasibility of using virtual reality (VR) as a test-bed to evaluate deployments …

Designing co-creative AI for public spaces

D Long, M Jacob, B Magerko - Proceedings of the 2019 Conference on …, 2019 - dl.acm.org
Artificial intelligence (AI) is becoming increasingly pervasive in our everyday lives. There are
consequently many common misconceptions about what AI is, what it is capable of, and how …

Ways of spectating: Unravelling spectator participation in Kinect play

BS Tekin, S Reeves - Proceedings of the 2017 CHI Conference on …, 2017 - dl.acm.org
We explore spectating on video game play as an interactional and participatory activity.
Drawing on a corpus of video recordings capturing'naturally occurring'Kinect gaming within …

Playful recommendation: sales promotion that robots stimulate pleasant feelings instead of product explanation

T Iwamoto, J Baba, J Nakanishi… - IEEE robotics and …, 2022 - ieeexplore.ieee.org
Successful cases of robot sales promotions have been increasing. Users tend to make
purchases when robots properly interact with users. Most robot interactions …