The grasp taxonomy of human grasp types
In this paper, we analyze and compare existing human grasp taxonomies and synthesize
them into a single new taxonomy (dubbed “The GRASP Taxonomy” after the GRASP project …
them into a single new taxonomy (dubbed “The GRASP Taxonomy” after the GRASP project …
Iteratively designing gesture vocabularies: A survey and analysis of best practices in the HCI literature
Gestural interaction has evolved from a set of novel interaction techniques developed in
research labs, to a dominant interaction modality used by millions of users everyday …
research labs, to a dominant interaction modality used by millions of users everyday …
FingerPad: private and subtle interaction using fingertips
We present FingerPad, a nail-mounted device that turns the tip of the index finger into a
touchpad, allowing private and subtle interaction while on the move. FingerPad enables …
touchpad, allowing private and subtle interaction while on the move. FingerPad enables …
User elicitation on single-hand microgestures
Gestural interaction has become increasingly popular, as enabling technologies continue to
transition from research to retail. The mobility of miniaturized (and invisible) technologies …
transition from research to retail. The mobility of miniaturized (and invisible) technologies …
Peripheral interaction: characteristics and considerations
In everyday life, we are able to perceive information and perform physical actions in the
background or periphery of attention. Inspired by this observation, several researchers have …
background or periphery of attention. Inspired by this observation, several researchers have …
Understanding multimodal user gesture and speech behavior for object manipulation in augmented reality using elicitation
AS Williams, J Garcia, F Ortega - IEEE Transactions on …, 2020 - ieeexplore.ieee.org
The primary objective of this research is to understand how users manipulate virtual objects
in augmented reality using multimodal interaction (gesture and speech) and unimodal …
in augmented reality using multimodal interaction (gesture and speech) and unimodal …
The interaction-attention continuum: Considering various levels of human attention in interaction design
S Bakker, K Niemantsverdriet - International Journal of Design, 2016 - research.tue.nl
Interactive systems are traditionally operated with undivided attention. Recently, such
systems have begun to involve autonomous system behavior that takes place outside the …
systems have begun to involve autonomous system behavior that takes place outside the …
Wristwhirl: One-handed continuous smartwatch input using wrist gestures
We propose and study a new input modality, WristWhirl, that uses the wrist as an always-
available joystick to perform one-handed continuous input on smartwatches. We explore the …
available joystick to perform one-handed continuous input on smartwatches. We explore the …
Pre-touch sensing for mobile interaction
Touchscreens continue to advance including progress towards sensing fingers proximal to
the display. We explore this emerging pre-touch modality via a self-capacitance touchscreen …
the display. We explore this emerging pre-touch modality via a self-capacitance touchscreen …
Wristext: One-handed text entry on smartwatch using wrist gestures
We present WrisText-a one-handed text entry technique for smartwatches using the joystick-
like motion of the wrist. A user enters text by whirling the wrist of the watch hand, towards six …
like motion of the wrist. A user enters text by whirling the wrist of the watch hand, towards six …