Omnidirectional Virtual Visual Acuity: A User-centric Visual Clarity Metric for Virtual Reality Head-mounted Displays and Environments

J Wang, R Shi, X Li, Y Wei… - IEEE Transactions on …, 2024 - ieeexplore.ieee.org
Users' perceived image quality of virtual reality head-mounted displays (VR HMDs) is
determined by multiple factors, including the HMD's structure, optical system, display and …

Deep Reinforced Navigation of Agents in 2D Platform Video Games

E Balloni, M Mameli, A Mancini, P Zingaretti - Computer Graphics …, 2023 - Springer
Abstract The use of Artificial Intelligence in Computer Graphics can be applied to video
games to a great extent, from human-computer interaction to character animation. The …

[PDF][PDF] LEARNING BASIC ECONOMIC SUBJECT BY USING GRAPHIC INTERACTIVE METHOD

NAM HATTAR - ijrehc.com
In the era of information technology that moves so fast, it affects people's lives a lot. The use
of ICT in various sectors cannot be denied anymore. The education sector is also no …