[HTML][HTML] Virtual reality for health professions education: systematic review and meta-analysis by the digital health education collaboration
BM Kyaw, N Saxena, P Posadzki, J Vseteckova… - Journal of medical …, 2019 - jmir.org
Background Virtual reality (VR) is a technology that allows the user to explore and
manipulate computer-generated real or artificial three-dimensional multimedia sensory …
manipulate computer-generated real or artificial three-dimensional multimedia sensory …
A systematic review of the definition and measurement of engagement in serious games
A systematic review was designed to address the question of" What is engagement and how
has the term been used, defined and measured in the context of serious games?". The goal …
has the term been used, defined and measured in the context of serious games?". The goal …
The role of game-based learning in experiential education: tool validation, motivation assessment, and outcomes evaluation among a sample of pharmacy students
(1) Background: There is a scarcity of data regarding game-based learning (GBL) in
experiential pharmacy education; in addition, the impact of educational games on the …
experiential pharmacy education; in addition, the impact of educational games on the …
Game-based learning in pharmacy education
JH Oestreich, JW Guy - Pharmacy, 2022 - mdpi.com
Game-based learning (GBL) involves adding game elements to non-game activities to
encourage engagement. Pharmacy curricula are required to incorporate active learning to …
encourage engagement. Pharmacy curricula are required to incorporate active learning to …
Next-gen mulsemedia: virtual reality haptic simulator's impact on medical practitioner for higher education institutions
Immersive technology is one of the emerging trends in education in the twenty-first century,
whether that be university training programs, or real-world technical training. However, there …
whether that be university training programs, or real-world technical training. However, there …
Simulation-based education implementation in pharmacy curriculum: A review of the current status
Simulation-based education (SBE) is a fundamental teaching method that complements
traditional teaching modalities. SBE has improved students' knowledge, understanding, and …
traditional teaching modalities. SBE has improved students' knowledge, understanding, and …
Evaluation of the use of a virtual patient on student competence and confidence in performing simulated clinic visits
CA Taglieri, SJ Crosby, K Zimmerman… - American journal of …, 2017 - Elsevier
Objective. To assess the effect of incorporating virtual patient activities in a pharmacy skills
lab on student competence and confidence when conducting real-time comprehensive clinic …
lab on student competence and confidence when conducting real-time comprehensive clinic …
Computer-based simulators in pharmacy practice education: a systematic narrative review
AM Gharib, IK Bindoff, GM Peterson, MS Salahudeen - Pharmacy, 2023 - mdpi.com
Computer-based simulations may represent an innovative, flexible, and cost-efficient
training approach that has been underutilised in pharmacy practice education. This may …
training approach that has been underutilised in pharmacy practice education. This may …
Experiential learning experiences in an online 3D virtual environment for mental health interviewing and diagnosis role-playing: a comparison of perceived learning …
VL Lowell, A Alshammari - Educational Technology Research and …, 2019 - Springer
Role-playing simulations can provide students with experiential learning opportunities to
develop strong interviewing and diagnosis skills, and practice skills they are learning in their …
develop strong interviewing and diagnosis skills, and practice skills they are learning in their …
Design and evaluation of a mobile serious game application to supplement instruction
Background and purpose Pharmacy students often exhibit minimal interest in pharmacy
management courses. This pilot study reports on the design and testing of a mobile game …
management courses. This pilot study reports on the design and testing of a mobile game …