[HTML][HTML] Virtual reality for health professions education: systematic review and meta-analysis by the digital health education collaboration

BM Kyaw, N Saxena, P Posadzki, J Vseteckova… - Journal of medical …, 2019 - jmir.org
Background Virtual reality (VR) is a technology that allows the user to explore and
manipulate computer-generated real or artificial three-dimensional multimedia sensory …

A systematic review of the definition and measurement of engagement in serious games

G Hookham, K Nesbitt - … of the australasian computer science week …, 2019 - dl.acm.org
A systematic review was designed to address the question of" What is engagement and how
has the term been used, defined and measured in the context of serious games?". The goal …

The role of game-based learning in experiential education: tool validation, motivation assessment, and outcomes evaluation among a sample of pharmacy students

M Dabbous, A Kawtharani, I Fahs, Z Hallal… - Education …, 2022 - mdpi.com
(1) Background: There is a scarcity of data regarding game-based learning (GBL) in
experiential pharmacy education; in addition, the impact of educational games on the …

Game-based learning in pharmacy education

JH Oestreich, JW Guy - Pharmacy, 2022 - mdpi.com
Game-based learning (GBL) involves adding game elements to non-game activities to
encourage engagement. Pharmacy curricula are required to incorporate active learning to …

Next-gen mulsemedia: virtual reality haptic simulator's impact on medical practitioner for higher education institutions

A Kumar, B Srinivasan, AKJ Saudagar, A AlTameem… - Electronics, 2023 - mdpi.com
Immersive technology is one of the emerging trends in education in the twenty-first century,
whether that be university training programs, or real-world technical training. However, there …

Simulation-based education implementation in pharmacy curriculum: A review of the current status

GB Korayem, OA Alshaya, SM Kurdi… - Advances in medical …, 2022 - Taylor & Francis
Simulation-based education (SBE) is a fundamental teaching method that complements
traditional teaching modalities. SBE has improved students' knowledge, understanding, and …

Evaluation of the use of a virtual patient on student competence and confidence in performing simulated clinic visits

CA Taglieri, SJ Crosby, K Zimmerman… - American journal of …, 2017 - Elsevier
Objective. To assess the effect of incorporating virtual patient activities in a pharmacy skills
lab on student competence and confidence when conducting real-time comprehensive clinic …

Computer-based simulators in pharmacy practice education: a systematic narrative review

AM Gharib, IK Bindoff, GM Peterson, MS Salahudeen - Pharmacy, 2023 - mdpi.com
Computer-based simulations may represent an innovative, flexible, and cost-efficient
training approach that has been underutilised in pharmacy practice education. This may …

Experiential learning experiences in an online 3D virtual environment for mental health interviewing and diagnosis role-playing: a comparison of perceived learning …

VL Lowell, A Alshammari - Educational Technology Research and …, 2019 - Springer
Role-playing simulations can provide students with experiential learning opportunities to
develop strong interviewing and diagnosis skills, and practice skills they are learning in their …

Design and evaluation of a mobile serious game application to supplement instruction

R Devraj, L Colyott, J Cain - Currents in Pharmacy Teaching and Learning, 2021 - Elsevier
Background and purpose Pharmacy students often exhibit minimal interest in pharmacy
management courses. This pilot study reports on the design and testing of a mobile game …