A systematic review of virtual reality in education
Virtual reality has existed in the realm of education for over half a century. However, its
widespread adoption is still yet to occur. This is a result of a myriad of limitations to both the …
widespread adoption is still yet to occur. This is a result of a myriad of limitations to both the …
A scoping review of the educational uses of 6DoF HMDs
P Atsikpasi, E Fokides - Virtual reality, 2022 - Springer
Head-mounted displays offering 6° of freedom have not been sufficiently researched in
terms of their impact on users' learning and skills. The issue is multi-dimensional …
terms of their impact on users' learning and skills. The issue is multi-dimensional …
[HTML][HTML] Collaborative immersive virtual environments for education in geography
Immersive virtual reality (iVR) devices are rapidly becoming an important part of our lives
and forming a new way for people to interact with computers and each other. The impact and …
and forming a new way for people to interact with computers and each other. The impact and …
A Design Space of Sports Interaction Technology
DBW Postma, RW van Delden… - … and Trends® in …, 2022 - nowpublishers.com
With this monograph we introduce a new, systematic taxonomy of Sports Interaction
Technology (Sports ITech) that defines a design space of existing and future work in this …
Technology (Sports ITech) that defines a design space of existing and future work in this …
Virtual reality in sports coaching, skill acquisition and application to surfing: A review
ORL Farley, K Spencer, L Baudinet - 2019 - openrepository.aut.ac.nz
The last decade, notably the past two years, have seen significant advancements in virtual
reality (VR) technology, especially within the development of 3D and 360 virtual …
reality (VR) technology, especially within the development of 3D and 360 virtual …
Touch the wall: Comparison of virtual and augmented reality with conventional 2d screen eye-hand coordination training systems
Previous research on eye-hand coordination training systems has investigated user
performance on a wall, 2D touchscreens, and in Virtual Reality (VR). In this paper, we …
performance on a wall, 2D touchscreens, and in Virtual Reality (VR). In this paper, we …
Grand Challenges in SportsHCI
The field of Sports Human-Computer Interaction (SportsHCI) investigates interaction design
to support a physically active human being. Despite growing interest and dissemination of …
to support a physically active human being. Despite growing interest and dissemination of …
[HTML][HTML] The influence of immersive and collaborative virtual environments in improving spatial skills
The use of Virtual Reality (VR) is growing in popularity in educational contexts. In this work,
we present a novel software application based on immersive VR in which users can interact …
we present a novel software application based on immersive VR in which users can interact …
Immersive horizons: exploring the transformative power of virtual reality across economic sectors
A Durojaye, A Kolahdooz, A Nawaz… - … Transactions on AI …, 2023 - publications.eai.eu
The scholarly discourse surrounding the manifold advantages, applications, and limitations
of implementing Virtual Reality (VR) in the contemporary milieu has burgeoned over time …
of implementing Virtual Reality (VR) in the contemporary milieu has burgeoned over time …
The effect of pitch in auditory error feedback for fitts' tasks in virtual reality training systems
AU Batmaz, W Stuerzlinger - 2021 IEEE Virtual Reality and 3D …, 2021 - ieeexplore.ieee.org
Fitts' law and the associated throughput measure characterize user pointing performance in
virtual reality (VR) training systems and simulators well. Yet, pointing performance can be …
virtual reality (VR) training systems and simulators well. Yet, pointing performance can be …