A systematic review of virtual reality in education

S Kavanagh, A Luxton-Reilly, B Wuensche… - Themes in science …, 2017 - learntechlib.org
Virtual reality has existed in the realm of education for over half a century. However, its
widespread adoption is still yet to occur. This is a result of a myriad of limitations to both the …

A scoping review of the educational uses of 6DoF HMDs

P Atsikpasi, E Fokides - Virtual reality, 2022 - Springer
Head-mounted displays offering 6° of freedom have not been sufficiently researched in
terms of their impact on users' learning and skills. The issue is multi-dimensional …

[HTML][HTML] Collaborative immersive virtual environments for education in geography

Č Šašinka, Z Stachoň, M Sedlák, J Chmelík… - … International Journal of …, 2018 - mdpi.com
Immersive virtual reality (iVR) devices are rapidly becoming an important part of our lives
and forming a new way for people to interact with computers and each other. The impact and …

A Design Space of Sports Interaction Technology

DBW Postma, RW van Delden… - … and Trends® in …, 2022 - nowpublishers.com
With this monograph we introduce a new, systematic taxonomy of Sports Interaction
Technology (Sports ITech) that defines a design space of existing and future work in this …

Virtual reality in sports coaching, skill acquisition and application to surfing: A review

ORL Farley, K Spencer, L Baudinet - 2019 - openrepository.aut.ac.nz
The last decade, notably the past two years, have seen significant advancements in virtual
reality (VR) technology, especially within the development of 3D and 360 virtual …

Touch the wall: Comparison of virtual and augmented reality with conventional 2d screen eye-hand coordination training systems

AU Batmaz, AK Mutasim, M Malekmakan… - … IEEE Conference on …, 2020 - ieeexplore.ieee.org
Previous research on eye-hand coordination training systems has investigated user
performance on a wall, 2D touchscreens, and in Virtual Reality (VR). In this paper, we …

Grand Challenges in SportsHCI

DS Elvitigala, A Karahanoğlu, A Matviienko… - Proceedings of the CHI …, 2024 - dl.acm.org
The field of Sports Human-Computer Interaction (SportsHCI) investigates interaction design
to support a physically active human being. Despite growing interest and dissemination of …

[HTML][HTML] The influence of immersive and collaborative virtual environments in improving spatial skills

J Conesa, FJ Mula, KA Bartlett, F Naya, M Contero - Applied Sciences, 2023 - mdpi.com
The use of Virtual Reality (VR) is growing in popularity in educational contexts. In this work,
we present a novel software application based on immersive VR in which users can interact …

Immersive horizons: exploring the transformative power of virtual reality across economic sectors

A Durojaye, A Kolahdooz, A Nawaz… - … Transactions on AI …, 2023 - publications.eai.eu
The scholarly discourse surrounding the manifold advantages, applications, and limitations
of implementing Virtual Reality (VR) in the contemporary milieu has burgeoned over time …

The effect of pitch in auditory error feedback for fitts' tasks in virtual reality training systems

AU Batmaz, W Stuerzlinger - 2021 IEEE Virtual Reality and 3D …, 2021 - ieeexplore.ieee.org
Fitts' law and the associated throughput measure characterize user pointing performance in
virtual reality (VR) training systems and simulators well. Yet, pointing performance can be …