Conceptualizing and developing narrative-based virtual reality experiences: A review of disciplinary frameworks and approaches to research
K Dooley - Journal of Screenwriting, 2023 - intellectdiscover.com
This review article examines research into the conceptualization and development of
narrative-based virtual reality (VR) experiences with the aim of articulating the overlaps and …
narrative-based virtual reality (VR) experiences with the aim of articulating the overlaps and …
Directing versus attracting attention: Exploring the effectiveness of central and peripheral cues in panoramic videos
A Schmitz, A MacQuarrie, S Julier… - … IEEE Conference on …, 2020 - ieeexplore.ieee.org
Filmmakers of panoramic videos frequently struggle to guide attention to Regions of Interest
(ROIs) due to consumers' freedom to explore. Some researchers hypothesize that peripheral …
(ROIs) due to consumers' freedom to explore. Some researchers hypothesize that peripheral …
Automatic generation of diegetic guidance in cinematic virtual reality
C Cao, Z Shi, M Yu - … on Mixed and Augmented Reality (ISMAR …, 2020 - ieeexplore.ieee.org
One of the advantages of Cinematic Virtual Reality over traditional movies is that viewers
can freely explore the virtual space. However, such freedom leads to a problem of missing …
can freely explore the virtual space. However, such freedom leads to a problem of missing …
Towards assisting the decision‐making process for content creators in cinematic virtual reality through the analysis of movie cuts and their influence on viewers' …
C Marañes, D Gutierrez… - … Transactions in Operational …, 2023 - Wiley Online Library
Virtual Reality (VR) is gaining popularity in recent years due to the commercialization of
personal devices. VR is a new and exciting medium to tell stories, however, the …
personal devices. VR is a new and exciting medium to tell stories, however, the …
The technical dilemmas of creative design and rapid prototyping for immersive storytelling
A Kroma - Proceedings of the 14th Conference on Creativity and …, 2022 - dl.acm.org
In this paper, we present an overview of the problem by discussing the landscape of
extended reality (XR) and attention guidance techniques considering the effects of current …
extended reality (XR) and attention guidance techniques considering the effects of current …
Mapping the Viewer Experience in Cinematic Virtual Reality: A Systematic Review
In recent years, the creative media landscape has witnessed growing interests surrounding
the utilization of virtual reality (VR) as a novel visual narrative approach for both filmmakers …
the utilization of virtual reality (VR) as a novel visual narrative approach for both filmmakers …
The effects of cinematic virtual reality on viewing experience and the recollection of narrative elements
Cinematic virtual reality offers 360-degree moving image experiences that engage a
viewer's body as its position defines the momentary perspective over the surrounding …
viewer's body as its position defines the momentary perspective over the surrounding …
Evaluating the Effect of Cinematography on the Viewing Experience in Immersive Environment
Cinematic Virtual Reality (CVR) is an increasingly popular digital art production technology
that could enhance the sense of presence when a viewer explores immersive environments …
that could enhance the sense of presence when a viewer explores immersive environments …
Embedded narratives in procedurally generated environments
TL Nielsen, EI Rafferty, H Schoenau-Fog… - … on Interactive Digital …, 2020 - Springer
Abstract Procedural Content Generation can help alleviate the workloads of designers, with
the drawback of reducing their control over the final product. At the same time, many games …
the drawback of reducing their control over the final product. At the same time, many games …
An Introduction to Screenwriting for Virtual Reality
This introductory chapter presents an overview of recent developments in virtual reality as
an entertainment medium and a review of related academic scholarship on 'writing'for VR …
an entertainment medium and a review of related academic scholarship on 'writing'for VR …