[HTML][HTML] Flow and immersion in video games: The aftermath of a conceptual challenge
L Michailidis, E Balaguer-Ballester, X He - Frontiers in psychology, 2018 - frontiersin.org
One of the most pleasurable aspects of video games is their ability to induce immersive
experiences. However, there appears to be a tentative conceptualization of what an …
experiences. However, there appears to be a tentative conceptualization of what an …
A systematic review of quantitative studies on the enjoyment of digital entertainment games
Enjoyment has been identified as a central component of the player experience (PX), but
various, overlapping concepts within PX make it difficult to develop valid measures and a …
various, overlapping concepts within PX make it difficult to develop valid measures and a …
[图书][B] Artificial intelligence and games
GN Yannakakis, J Togelius - 2018 - Springer
Georgios N. Yannakakis Julian Togelius Page 1 Artificial Intelligence and Games Georgios N.
Yannakakis Julian Togelius Page 2 Artificial Intelligence and Games Page 3 Georgios N …
Yannakakis Julian Togelius Page 2 Artificial Intelligence and Games Page 3 Georgios N …
Feature extraction and selection for emotion recognition from electrodermal activity
J Shukla, M Barreda-Angeles, J Oliver… - IEEE Transactions …, 2019 - ieeexplore.ieee.org
Electrodermal activity (EDA) is indicative of psychological processes related to human
cognition and emotions. Previous research has studied many methods for extracting EDA …
cognition and emotions. Previous research has studied many methods for extracting EDA …
Game localization
M O'hagan, C Mangiron - 2013 - torrossa.com
The objective of this book is to introduce the specialized translation sub-domain known as
“game localization”(Chandler 2005) within the more established domain of localization. In …
“game localization”(Chandler 2005) within the more established domain of localization. In …
Season traveller: Multisensory narration for enhancing the virtual reality experience
N Ranasinghe, P Jain, N Thi Ngoc Tram… - Proceedings of the …, 2018 - dl.acm.org
In the same way that we experience the real-world through a range of senses, experiencing
a virtual environment through multiple sensory modalities may augment both our presence …
a virtual environment through multiple sensory modalities may augment both our presence …
Experience-driven procedural content generation
GN Yannakakis, J Togelius - IEEE Transactions on Affective …, 2011 - ieeexplore.ieee.org
Procedural content generation (PCG) is an increasingly important area of technology within
modern human-computer interaction (HCI) design. Personalization of user experience via …
modern human-computer interaction (HCI) design. Personalization of user experience via …
[HTML][HTML] A head mounted augmented reality design practice for maintenance assembly: Toward meeting perceptual and cognitive needs of AR users
Highlights•Multiple Resource Model (MRM) and the Joint Cognitive Systems'(JCSs)
perspective were applied to examine HMD AR modalities.•3D animation led to a 14 …
perspective were applied to examine HMD AR modalities.•3D animation led to a 14 …
Friend, collaborator, student, manager: How design of an ai-driven game level editor affects creators
Machine learning advances have afforded an increase in algorithms capable of creating art,
music, stories, games, and more. However, it is not yet well-understood how machine …
music, stories, games, and more. However, it is not yet well-understood how machine …
Stuck and frustrated or in flow and happy: Sensing developers' emotions and progress
Software developers working on change tasks commonly experience a broad range of
emotions, ranging from happiness all the way to frustration and anger. Research, primarily in …
emotions, ranging from happiness all the way to frustration and anger. Research, primarily in …