Miria: A mixed reality toolkit for the in-situ visualization and analysis of spatio-temporal interaction data
In this paper, we present MIRIA, a Mixed Reality Interaction Analysis toolkit designed to
support the in-situ visual analysis of user interaction in mixed reality and multi-display …
support the in-situ visual analysis of user interaction in mixed reality and multi-display …
To be or not to be stuck, or is it a continuum? a systematic literature review on the concept of being stuck in games
Players can get stuck in video games, which impedes their process to their goal and results
in unfavorable outcomes like negative emotions, impediments of flow, and obstacles for …
in unfavorable outcomes like negative emotions, impediments of flow, and obstacles for …
Avatar: An immersive analysis environment for human motion data combining interactive 3d avatars and trajectories
Analysis of human motion data can reveal valuable insights about the utilization of space
and interaction of humans with their environment. To support this, we present AvatAR, an …
and interaction of humans with their environment. To support this, we present AvatAR, an …
Eyesthetics: Making sense of the aesthetics of playing with gaze
A Ramirez Gomez, M Lankes - Proceedings of the ACM on Human …, 2021 - dl.acm.org
Gaze interaction has been growing fast as a compelling tool for control and immersion for
gameplay. Here, we present a conceptual framework focusing on the aesthetic player …
gameplay. Here, we present a conceptual framework focusing on the aesthetic player …
Physiological measures for game evaluation
R Mandryk, M Klarkowski - Game usability, 2022 - taylorfrancis.com
This chapter introduces the use of psychophysiology as behavioural measures for
evaluating games. We first describe what the various physiological measures are, which …
evaluating games. We first describe what the various physiological measures are, which …
RealityEffects: Augmenting 3D Volumetric Videos with Object-Centric Annotation and Dynamic Visual Effects
This paper introduces RealityEffects, a desktop authoring interface designed for editing and
augmenting 3D volumetric videos with object-centric annotations and visual effects …
augmenting 3D volumetric videos with object-centric annotations and visual effects …
Using Psychophysiological Data to Facilitate Reflective Conversations with Children about their Player Experiences
JE MacKenzie, M Klarkowski, EM Horton… - Proceedings of the …, 2024 - dl.acm.org
Given the ubiquity of videogame play by children, concerns about the impacts of
videogames, and increasing evidence of the benefits associated with digital play, it is …
videogames, and increasing evidence of the benefits associated with digital play, it is …
Through Space and Time: Spatio-Temporal Visualization of MOBA Matches
A Šufliarsky, G Walllner, S Kriglstein - IFIP Conference on Human …, 2023 - Springer
With data about in-game behavior becoming more easily accessible, data-driven tools and
websites that allow players to review their performance have emerged. Among the many …
websites that allow players to review their performance have emerged. Among the many …
Visualization of user's behavior in indoor virtual environments through interactive heatmaps
L Chittaro, M Serafini - … -Computer Interaction–INTERACT 2021: 18th IFIP …, 2021 - Springer
Three-dimensional virtual environments (VEs), such as those used in video games and
virtual reality experiences, pose new challenges to the study of user's behavior. This paper …
virtual reality experiences, pose new challenges to the study of user's behavior. This paper …
Exposing Movement Correlates of Presence Experience in Virtual Reality Using Parametric Maps
Genuine experiences where users feel a deep level of connection are the key quality of
room-scale virtual reality (VR). The freedom to move promises natural sensory experiences …
room-scale virtual reality (VR). The freedom to move promises natural sensory experiences …