A review on ethical concerns in big data management

SR Nair - International Journal of Big Data Management, 2020 - inderscienceonline.com
In the contemporary digitalised age, big data analytics have enabled organisations to
automate and analyse multiple sources of data and information quickly such that it facilitates …

[PDF][PDF] Gamification ethics

S Hyrynsalmi, KK Kimppa, J Smed - Encyclopedia of Computer Graphics …, 2017 - utupub.fi
The term “gamification” usually refers to applying game design elements into nongame
contexts (Deterding et al. 2011). Typically, it is used to improve the motivation and …

Exploring the darkness of gamification: you want it darker?

T Nyström - Intelligent Computing: Proceedings of the 2021 …, 2021 - Springer
Both academia and industry have shown an increased interest in gamification. To enhance
the design and understanding of gamification there is a need to explore the negative …

The design of Tecnico GO!: catering for students' well-being during the COVID-19 pandemics

V Nisi, C Prandi, S Ma, M Ferreira, H Nicolau… - Multimedia Tools and …, 2023 - Springer
Transitioning to and through University is a delicate period for students' well-being.
Moreover, the recent COVID-19 pandemic added a further toll through the various …

[PDF][PDF] Brazilian Teachers' concerns towards the use of Gamification in Education: perceived barriers to its adoption

AM Toda, PT Palomino, L Rodrigues… - Revista Brasileira de …, 2024 - drive.google.com
Gamification applied to learning environments is widely accepted as positively impacting
students' psychological and cognitive aspects, such as motivation and learning …

Ethical Dilemmas in Gamified Marketing Approaches

L Das, TS Poornachandrika… - Marketing and …, 2024 - taylorfrancis.com
Gamification, the application of game design elements to nongame contexts, has surged in
popularity, but ethical inquiries have lagged behind. This chapter offers a comprehensive …

[PDF][PDF] Deconstructing the Blue Whale Challenge: A Discourse Analysis

S Bhattacharya, S Kumar - The Learning Curve, 2020 - lsr.edu.in
Method The study used discourse analysis that focused on psychological themes present in
textual and visual narratives and aimed to analyze the themes as observed through …

[PDF][PDF] J. 3 Ausgespielt? Zu Risiken und Nebenwirkungen von Gamification

M Heinz, H Fischer - 2021 - researchgate.net
Die Beantwortung der Frage, welche Risiken und Nebenwirkungen mit der Nutzung von
Gamification einhergehen können, ist für die Abwägung und die Art dessen Einsatzes von …

Ausgespielt?

M Heinz, H Fischer - 2020 - tud.qucosa.de
Abstract (DE) Unser Alltag wird zunehmend von Technologien geprägt, die an unserer
natürlichen Lust am zufälligen Spiel ansetzen (Šimůnková, 2018). Schule, Arbeitsplatz …

Gamification Ethics

S Hyrynsalmi, KK Kimppa, J Smed - Encyclopedia of Computer Graphics …, 2024 - Springer
Evoking a complex emotional response in players is a characteristic trait of successful
interactive entertainment, and different models have been proposed to help designers in …