The case for alternative endpoints in computing education

M Tissenbaum, D Weintrop, N Holbert… - British Journal of …, 2021 - Wiley Online Library
This paper argues for a re‐examination of the nature and goals of broad computing
education initiatives. Instead of starting with specific values or goals, we instead begin by …

[HTML][HTML] Digital game-based language learning for vocabulary development

M Chowdhury, LQ Dixon, LJ Kuo, JP Donaldson… - … and Education Open, 2024 - Elsevier
Current literature suggests that one of the impressive benefits of digital game-based
language learning is its potential to create engaging vocabulary learning experiences …

Afrofuturism as critical constructionist design: Building futures from the past and present

N Holbert, M Dando, I Correa - Learning, Media and Technology, 2020 - Taylor & Francis
Society's ability to collectively address global challenges will require efforts to include
diverse voices, perspectives, and epistemologies. Building on critical design, which …

Ihde meets Papert: combining postphenomenology and constructionism for a future agenda of philosophy of education in the era of digital technologies

G Wellner, I Levin - Learning, Media and Technology, 2023 - Taylor & Francis
The paper proposes a framework for thinking about digital technologies, including AI, in
education. The framework combines Don Ihde's postphenomenology and Seymour Papert's …

Craftland is Mathland: Mathematical insight and the generative role of fiber crafts in maker education

K Peppler, A Keune, N Thompson, P Saxena - Frontiers in Education, 2022 - frontiersin.org
There is tremendous excitement around makerspaces for deepening and enriching curricula
across subjects, as well as engaging traditionally marginalized learners in new ways. To …

Weaving in: shifts in youth mathematical engagement through weaving

N Thompson - Educational technology research and development, 2024 - Springer
Despite recent efforts to support learners from traditionally minoritized backgrounds in
mathematics, inequities in math achievement and participation still exist, particularly for …

Learning programming for mathematical investigations: an instrumental and community of practice approach

G Gueudet, C Buteau, L Broley… - Research in …, 2023 - Taylor & Francis
In this article, we seek to understand how university students learn to use programming for
mathematical investigations; our precise focus is on how the analysis of social elements in …

[PDF][PDF] Dialogues Without Words: Multispecies and Multimattered Creativity in Maker Education

I Correa, N Holbert, B Danzig… - Proceedings of the 17th …, 2023 - researchgate.net
In response to the tendency of making to control and harness the material world, we propose
the 'creative pluriverse,'which can fit many worlds, as a framework to design and study the …

Investigating creative and critical engagement with computing in the Hour of Code (Practical report)

L Morales-Navarro, Y Kafai, G Jayathirtha… - Proceedings of the 16th …, 2021 - dl.acm.org
The Hour of Code provides brief stand-alone activities to introduce K-12 learners to
computing concepts and applications. While these activities have successfully reached …

[PDF][PDF] AI education for middle school students: Critically exploring socioscientific issues with machine learning

C Wang - 2023 - scholarship.miami.edu
This paper presents my design and research of a Machine Learning (ML) curriculum for
middle school students to critically explore socioscientific issues. My research focuses on …