[HTML][HTML] Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based …
J Krath, L Schürmann, HFO Von Korflesch - Computers in Human Behavior, 2021 - Elsevier
Despite increasing scientific interest in explaining how gamification supports positive affect
and motivation, behavior change and learning, there is still a lack of an overview of the …
and motivation, behavior change and learning, there is still a lack of an overview of the …
[HTML][HTML] Virtual patient simulations in health professions education: systematic review and meta-analysis by the digital health education collaboration
Background: Virtual patients are interactive digital simulations of clinical scenarios for the
purpose of health professions education. There is no current collated evidence on the …
purpose of health professions education. There is no current collated evidence on the …
The effect of educational games on learning outcomes, student motivation, engagement and satisfaction
Z Yu, M Gao, L Wang - Journal of Educational Computing …, 2021 - journals.sagepub.com
While educational games have been increasingly popular in education, insufficient studies
have comprehensively reviewed their effectiveness. To complement this missing link, this …
have comprehensively reviewed their effectiveness. To complement this missing link, this …
Benefits of gamification in medical education
K Krishnamurthy, N Selvaraj, P Gupta… - Clinical …, 2022 - Wiley Online Library
Medical education is changing at a fast pace. Students attend medical school with a high
degree of technological literacy and a desire for a diverse educational experience. As a …
degree of technological literacy and a desire for a diverse educational experience. As a …
[HTML][HTML] Effects of e-learning in a continuing education context on nursing care: systematic review of systematic qualitative, quantitative, and mixed-studies reviews
Background: E-learning is rapidly growing as an alternative way of delivering education in
nursing. Two contexts regarding the use of e-learning in nursing are discussed in the …
nursing. Two contexts regarding the use of e-learning in nursing are discussed in the …
A literature review on the influence of Kahoot! On learning outcomes, interaction, and collaboration
Q Zhang, Z Yu - Education and Information Technologies, 2021 - Springer
Initially developed in 2012, Kahoot! is a game-based student response system aiming to
transform the class into a game show. However, some people have doubts about …
transform the class into a game show. However, some people have doubts about …
Effectiveness of serious games in nurse education: A systematic review
Objectives To systematically summarize research employing serious games in nurse
education, to examine their effectiveness, to provide recommendations and implementation …
education, to examine their effectiveness, to provide recommendations and implementation …
[HTML][HTML] Digital problem-based learning in health professions: systematic review and meta-analysis by the digital health education collaboration
Background The use of digital education in problem-based learning, or digital problem-
based learning (DPBL), is increasingly employed in health professions education. DPBL …
based learning (DPBL), is increasingly employed in health professions education. DPBL …
[HTML][HTML] Digital education in health professions: the need for overarching evidence synthesis
Synthesizing evidence from randomized controlled trials of digital health education poses
some challenges. These include a lack of clear categorization of digital health education in …
some challenges. These include a lack of clear categorization of digital health education in …
Envisioning gamification in anesthesia, pain management, and critical care: basic principles, integration of artificial intelligence, and simulation strategies
M Cascella, A Cascella, F Monaco… - Journal of Anesthesia …, 2023 - Springer
Unlike traditional video games developed solely for entertainment purposes, game-based
learning employs intentionally crafted approaches that seamlessly merge entertainment and …
learning employs intentionally crafted approaches that seamlessly merge entertainment and …