Playing a new game—An argument for a teacher‐focused field around games and play in language education
In this paper, we argue that current research on games in language education,
predominantly framed as “digital game‐based language learning”(DGBLL), is lacking details …
predominantly framed as “digital game‐based language learning”(DGBLL), is lacking details …
Adventures with Anxiety: Gender bias in using a digital game for teaching vocational English
S Ahmadian, LM Brevik, E Öhrn - Journal of Computer Assisted …, 2024 - Wiley Online Library
Abstract Background In Norway, games were introduced into the 2020 English curriculum;
acknowledging games as language learning resources alongside other text‐based material …
acknowledging games as language learning resources alongside other text‐based material …
What happens if…? Uncertainty in games and climate change education
F van Schaik - Environmental Education Research, 2023 - Taylor & Francis
Uncertainty complicates the issue of climate change. Climate change education should
therefore help students to address uncertainty. The question, then, is how to educate …
therefore help students to address uncertainty. The question, then, is how to educate …
Commercial video games in school teaching: Two mixed methods case studies on students' reflection processes
Commercial video games are popular entertainment media and part of students' media
reality. While commercial video games' main purpose is not learning, they nonetheless …
reality. While commercial video games' main purpose is not learning, they nonetheless …
An overview of games for entomological literacy in support of sustainable development
P Campo, O Dangles - Current opinion in insect science, 2020 - Elsevier
Highlights•Games on insects support entomological literacy and sustainable development.•
Evidence showing that games can improve entomological literacy exists.•Games have been …
Evidence showing that games can improve entomological literacy exists.•Games have been …
Effects of scripting on dialogues, motivation and learning outcomes in serious games
H Van der Meij, S Veldkamp… - British journal of …, 2020 - Wiley Online Library
Research on serious games shows that complementary design measures are often needed
to increase effectiveness. The present study investigated the role of scripted collaboration. In …
to increase effectiveness. The present study investigated the role of scripted collaboration. In …
What's the math in Minecraft? A Design‑Based Study of Students' Perspectives and Mathematical Experiences Across game and School Domains
This paper presents empirical findings from a qualitative study on Minecraft as a
mathematical tool and learning environment. Even though Minecraft has been used for …
mathematical tool and learning environment. Even though Minecraft has been used for …
High school students' role-playing for identity exploration: findings from virtual city planning
Purpose This paper aims to report findings for the following question,“What is the nature of
high school students' identity exploration as a result of exploring the role-possible selves of …
high school students' identity exploration as a result of exploring the role-possible selves of …
Digital games in the museum: perspectives and priorities in videogame design
There is growing interest in the incorporation of digital games as part of the suite of offerings
in museum education in heritage environments. Digital games are seen as ways of …
in museum education in heritage environments. Digital games are seen as ways of …
Unpacking FIFA play as text and action in literacy practices in and out of school
In this article, we use a model for games and literacy to explore how one FIFA gamer worked
across contexts. Previously, this model has been used to address the role of computer and …
across contexts. Previously, this model has been used to address the role of computer and …