[HTML][HTML] Image Synthesis Pipeline for CNN-Based Sensing Systems
V Frolov, B Faizov, V Shakhuro, V Sanzharov… - Sensors, 2022 - mdpi.com
The rapid development of machine learning technologies in recent years has led to the
emergence of CNN-based sensors or ML-enabled smart sensor systems, which are …
emergence of CNN-based sensors or ML-enabled smart sensor systems, which are …
StyleTerrain: A novel disentangled generative model for controllable high-quality procedural terrain generation
Terrain is a vital element in construction of virtual scene in the digital era. Despite
considerable progress has been made in Generative Adversarial Network (GAN) based …
considerable progress has been made in Generative Adversarial Network (GAN) based …
Generating a terrain-robustness benchmark for legged locomotion: A prototype via terrain authoring and active learning
Terrain-aware locomotion has become an emerging topic in legged robotics. However, it is
hard to generate diverse, challenging, and realistic unstructured terrains in simulation, which …
hard to generate diverse, challenging, and realistic unstructured terrains in simulation, which …
Procedural terrain generation using generative adversarial networks
G Voulgaris, I Mademlis, I Pitas - 2021 29th European Signal …, 2021 - ieeexplore.ieee.org
Synthetic terrain realism is critical in VR applications based on computer graphics (eg,
games, simulations). Although fast procedural algorithms for automated terrain generation …
games, simulations). Although fast procedural algorithms for automated terrain generation …
Dual critic conditional Wasserstein GAN for height-map generation
Traditionally, video-game maps are either made by hand, requiring many man-hours to
produce good results, or made using Procedural Content Generation (PCG) techniques …
produce good results, or made using Procedural Content Generation (PCG) techniques …
Using software agents in a distributed computing system for procedural planetoid terrain generation
Procedural terrain generation is becoming more widespread with numerous applications in
different domains, like video games, movies, and simulations. As the need for content size …
different domains, like video games, movies, and simulations. As the need for content size …
Artificiale Rilievo GAN-generated architectural sculptural relief
K Steinfeld, T Tebbecke, G Grigoriadis… - Design Modelling …, 2022 - Springer
Abstract This paper describes “Artificiale Rilievo”, the first work of architectural sculptural
relief produced by a generative adversarial network (GAN). Technically, the authors present …
relief produced by a generative adversarial network (GAN). Technically, the authors present …
Система генерации наборов изображений для задач компьютерного зрения на основе фотореалистичного рендеринга
ВВ Санжаров, ВА Фролов, АГ Волобой… - … математики им. МВ …, 2020 - mathnet.ru
В данной работе предлагается подход к генерации наборов изображений путем
фотореалистичного рендеринга с управляемой рандомизацией параметров 3D-сцен …
фотореалистичного рендеринга с управляемой рандомизацией параметров 3D-сцен …
Comparative analysis of machine learning techniques for island heightmap generation
D Demergis - 2021 International Joint Conference on Neural …, 2021 - ieeexplore.ieee.org
Traditional approaches to terrain heightmap generation rely on geometric methods to
generate a matrix of elevation values using noise functions. More advanced approaches …
generate a matrix of elevation values using noise functions. More advanced approaches …
Multilayer Map Generation Using Attribute Loss Functions
R Tang, P Sweetser - Proceedings of the 18th International Conference …, 2023 - dl.acm.org
Procedural Content Generation via Machine Learning (PCGML) has been studied to
generate terrain maps, but many studies focus on height maps and lack human control. We …
generate terrain maps, but many studies focus on height maps and lack human control. We …