Smart objects and replicas: a survey of tangible and embodied interactions in museums and cultural heritage sites
Tangible and embodied interactions are areas of research within HCI and interaction
design. They refer to a way in which interacting with computer systems is closer to the way …
design. They refer to a way in which interacting with computer systems is closer to the way …
Enhancing cultural heritage outdoor experience with augmented-reality smart glasses
E Litvak, T Kuflik - Personal and ubiquitous computing, 2020 - Springer
Technologies such as context-aware mobile augmented reality (MAR) offer new ways of
delivering information and creating new experiences for visitors of cultural heritage (CH) …
delivering information and creating new experiences for visitors of cultural heritage (CH) …
Exploring the potential of immersive virtual reality in Italian schools: a practical workshop with high school teachers
In recent years, there has been a surge of interest in affordable and accessible extended
reality devices. Big tech companies like Apple and Meta have announced advanced devices …
reality devices. Big tech companies like Apple and Meta have announced advanced devices …
Mobile AR Interaction Design Patterns for Storytelling in Cultural Heritage: A Systematic Review
A Nikolarakis, P Koutsabasis - Multimodal Technologies and Interaction, 2024 - mdpi.com
The recent advancements in mobile technologies have enabled the widespread adoption of
augmented reality (AR) to enrich cultural heritage (CH) digital experiences. Mobile AR …
augmented reality (AR) to enrich cultural heritage (CH) digital experiences. Mobile AR …
Museo social en España: redes sociales y webs de los museos estatales
Se presentan las conclusiones de una investigación sobre la comunicación online de los
diecinueve museos que pertenecen a la Dirección General de Bellas Artes de España …
diecinueve museos que pertenecen a la Dirección General de Bellas Artes de España …
[HTML][HTML] Interaction design patterns for augmented reality fitting rooms
In this work, we explore the role of augmented reality as a meta-user interface, with
particular reference to its applications for interactive fitting room systems and the impact on …
particular reference to its applications for interactive fitting room systems and the impact on …
Evaluation of an augmented reality for historical context experiences of 3D restored court paintings
Court painting is a traditional Korean type of painting that depicts royal events. It should be
understood in the context of royal rituals and historical writing. Therefore, it is only possible …
understood in the context of royal rituals and historical writing. Therefore, it is only possible …
Designing virtual interactive objects to enhance visitors' experience in cultural exhibits
In recent years, digital reality technologies such as virtual reality and augmented reality have
been extensively employed in museums and other cultural exhibitions to enhance visitor …
been extensively employed in museums and other cultural exhibitions to enhance visitor …
Designing a VR educational application to enhance resilience and community awareness through cultural exploration
M Romano, RP Laccone, A Frolli - ICERI2023 Proceedings, 2023 - library.iated.org
The advent of modern extended reality technologies and their increasingly accessible costs
has spurred researchers and businesses in recent years to explore their application in …
has spurred researchers and businesses in recent years to explore their application in …
Spanish house museums on the web and with the web: A galaxy of technologies
SP Mateo - Museum Management and Curatorship, 2023 - Taylor & Francis
This study examines the relationship between house museums and ICTs by looking at well-
known examples which demonstrate that the use of ICTs in this context is not generalised …
known examples which demonstrate that the use of ICTs in this context is not generalised …