Smart objects and replicas: a survey of tangible and embodied interactions in museums and cultural heritage sites

D Duranti, D Spallazzo, D Petrelli - ACM Journal on Computing and …, 2024 - dl.acm.org
Tangible and embodied interactions are areas of research within HCI and interaction
design. They refer to a way in which interacting with computer systems is closer to the way …

Enhancing cultural heritage outdoor experience with augmented-reality smart glasses

E Litvak, T Kuflik - Personal and ubiquitous computing, 2020 - Springer
Technologies such as context-aware mobile augmented reality (MAR) offer new ways of
delivering information and creating new experiences for visitors of cultural heritage (CH) …

Exploring the potential of immersive virtual reality in Italian schools: a practical workshop with high school teachers

M Romano, A Frolli, A Aloisio, C Russello… - Multimodal …, 2023 - mdpi.com
In recent years, there has been a surge of interest in affordable and accessible extended
reality devices. Big tech companies like Apple and Meta have announced advanced devices …

Mobile AR Interaction Design Patterns for Storytelling in Cultural Heritage: A Systematic Review

A Nikolarakis, P Koutsabasis - Multimodal Technologies and Interaction, 2024 - mdpi.com
The recent advancements in mobile technologies have enabled the widespread adoption of
augmented reality (AR) to enrich cultural heritage (CH) digital experiences. Mobile AR …

Museo social en España: redes sociales y webs de los museos estatales

F Claes, L Deltell - Profesional de la Informacion, 2019 - revista.profesionaldelainformacion …
Se presentan las conclusiones de una investigación sobre la comunicación online de los
diecinueve museos que pertenecen a la Dirección General de Bellas Artes de España …

[HTML][HTML] Interaction design patterns for augmented reality fitting rooms

P Battistoni, M Di Gregorio, M Romano, M Sebillo… - Sensors, 2022 - mdpi.com
In this work, we explore the role of augmented reality as a meta-user interface, with
particular reference to its applications for interactive fitting room systems and the impact on …

Evaluation of an augmented reality for historical context experiences of 3D restored court paintings

E Yoo, O Kwon, J Yu - IEEE Access, 2023 - ieeexplore.ieee.org
Court painting is a traditional Korean type of painting that depicts royal events. It should be
understood in the context of royal rituals and historical writing. Therefore, it is only possible …

Designing virtual interactive objects to enhance visitors' experience in cultural exhibits

AA Cantone, M Ercolino, M Romano… - Proceedings of the 2nd …, 2023 - dl.acm.org
In recent years, digital reality technologies such as virtual reality and augmented reality have
been extensively employed in museums and other cultural exhibitions to enhance visitor …

Designing a VR educational application to enhance resilience and community awareness through cultural exploration

M Romano, RP Laccone, A Frolli - ICERI2023 Proceedings, 2023 - library.iated.org
The advent of modern extended reality technologies and their increasingly accessible costs
has spurred researchers and businesses in recent years to explore their application in …

Spanish house museums on the web and with the web: A galaxy of technologies

SP Mateo - Museum Management and Curatorship, 2023 - Taylor & Francis
This study examines the relationship between house museums and ICTs by looking at well-
known examples which demonstrate that the use of ICTs in this context is not generalised …