Academic methods for usability evaluation of serious games: a systematic review

R Yanez-Gomez, D Cascado-Caballero… - Multimedia Tools and …, 2017 - Springer
In the last years, there has been an increasing interest in the design of video games as a
tool for education, training, health promotion, socialization, etc. Usability, which is a key …

Perfil de jugador virtual asociado a la motivación personal para jugar en CityVille

ME del Moral-Pérez… - Revista de Educación a …, 2017 - revistas.um.es
Esta investigación describe la comunidad Fans-CityVille (N= 110) en función de las
variables sexo, tiempo dedicado al juego, nivel alcanzado y dinero invertido. Asimismo …

A consumer e-loyalty assessment model: B2C service management by fuzzy MCDM techniques

Y Chern, GH Tzeng - 2012 7th International Conference on …, 2012 - ieeexplore.ieee.org
Customer loyalty is one of the critical motivations that facilitate the intentions and the actions
of repurchase at a website stores and create marketing values for business-to-consumer …

Integration of Social Sustainability in Software Requirements Using Requirements Pattern: A Case of Equality

MAS Al Hinai - 2019 - figshare.le.ac.uk
Software is taking an increasingly prominent role in all of the areas relevant to social
sustainability; eg by creating and enabling communities, facilitating connectedness between …

[PDF][PDF] Evaluating Equality Requirements for Software Systems.

M Al Hinai, R Chitchyan - ICT4S, 2018 - easychair.org
Equality is one of the key requisites of social sustainability: history shows that deprivation of
some groups in favour of others inevitably leads to social tensions, unrest, and uprisings. As …

Social network games: the link between enjoyment and popularity

AYK Chua, S Banerjee, CK Lee - 2013 - dr.ntu.edu.sg
Despite the rapid proliferation of SNGs, the various factors of enjoyment and their influence
on SNGs' popularity attract little research attention. Hence, the objective of this paper is two …

[引用][C] Assessing Customer e-Loyalty for Business-to-Consumer(B 2 C) Service Based on Fuzzy MCDM Techniques

Y Chern, GH Tzeng - Journal of …, 2013 - Advanced Institute of Convergence …

[引用][C] Perfil de jugador virtual asociado a la motivación personal para jugar en CityVille

AP Gúzman-Duque, ME del Moral-Peréz - 2017 - Universidad de Murcia