Entertainment video games for academic learning: A systematic review

L Martinez, M Gimenes… - Journal of Educational …, 2022 - journals.sagepub.com
Entertainment video games are very popular among young audiences. Nevertheless,
despite their potential to improve cognitive functioning, they are still studied rarely as a tool …

Three decades of game-based learning in science and mathematics education: an integrated bibliometric analysis and systematic review

PY Chen, GJ Hwang, SY Yeh, YT Chen… - Journal of Computers in …, 2021 - Springer
Digital game-based learning research has received increasing attention in recent years due
to advances in technology. A systematic review was conducted to understand the current …

Digital game‐based learning in a Shanghai primary‐school mathematics class: A case study

L Deng, S Wu, Y Chen, Z Peng - Journal of Computer Assisted …, 2020 - Wiley Online Library
This study examined the perceptions and experiences of a teacher and students in a
Shanghai public primary school when digital games were used in a second‐grade math …

Influence of game-based learning in mathematics education on students' affective domain: A systematic review

P Vankúš - Mathematics, 2021 - mdpi.com
In modern education nowadays, the use of game-based learning as a teaching and learning
method is popular in all school subjects, including mathematics. There are numerous …

[HTML][HTML] A systematic literature review of teacher scaffolding in game-based learning in primary education

L Sun, M Kangas, H Ruokamo, S Siklander - Educational Research Review, 2023 - Elsevier
In recent years, research interest in games in education has experienced continuous growth.
However, although prior reviews in this context have generally focused on providing an …

Examining pedagogical approaches and types of mathematics knowledge in educational games: A meta-analysis and critical review

G Kacmaz, AK Dubé - Educational Research Review, 2022 - Elsevier
This meta-analysis systematically reviewed math game studies published between 2010
and 2020 and evaluated them with respect to a) the type of pedogeological foundations …

[HTML][HTML] A narrative review of methods used to examine digital gaming impacts on learning and cognition during middle childhood

RM Flynn, E Kleinknecht, AA Ricker… - International Journal of …, 2021 - Elsevier
Middle childhood remains a privileged albeit understudied developmental period in studies
examining child–computer interactions, particularly as it pertains to digital game play. Middle …

The effect of adaptivity in digital learning technologies. Modelling learning efficiency using data from an educational game

D Debeer, S Vanbecelaere… - British Journal of …, 2021 - Wiley Online Library
During the last decade, many governments and ed‐tech companies have demonstrated an
increased interest in digital personalised learning, which resulted in a variety of often game …

Digital game-based pedagogical activities in primary education: A review of ten years' studies

L Sun, X Chen, H Ruokamo - International Journal of …, 2021 - research.ulapland.fi
In primary education, digital games give students the opportunity to explore and participate
in digital learning environments. Several researchers have found that digital game-based …

The effectiveness of an adaptive digital educational game for the training of early numerical abilities in terms of cognitive, noncognitive and efficiency outcomes

S Vanbecelaere, F Cornillie… - British Journal of …, 2021 - Wiley Online Library
Adaptive educational games provide new opportunities to train early numerical skills.
However, empirical evidence for the effectiveness of adaptive educational games is scarce …