Supporting self‐regulated learning in computer‐based learning environments: systematic review of effects of scaffolding in the domain of science education
A Devolder, J van Braak… - Journal of Computer …, 2012 - Wiley Online Library
Despite the widespread assumption that students require scaffolding support for self‐
regulated learning (SRL) processes in computer‐based learning environments (CBLEs) …
regulated learning (SRL) processes in computer‐based learning environments (CBLEs) …
Identifying potential types of guidance for supporting student inquiry when using virtual and remote labs in science: A literature review
ZC Zacharia, C Manoli, N Xenofontos… - … technology research and …, 2015 - Springer
The aim of this review is to identify specific types of guidance for supporting student use of
online labs, that is, virtual and remote labs, in an inquiry context. To do so, we reviewed the …
online labs, that is, virtual and remote labs, in an inquiry context. To do so, we reviewed the …
How does desktop virtual reality enhance learning outcomes? A structural equation modeling approach
This study examined how desktop virtual reality (VR) enhances learning and not merely
does desktop VR influence learning. Various relevant constructs and their measurement …
does desktop VR influence learning. Various relevant constructs and their measurement …
Effect of a virtual chemistry laboratory on students' achievement
It is well known that laboratory applications are of significant importance in chemistry
education. However, laboratory applications have generally been neglected in recent …
education. However, laboratory applications have generally been neglected in recent …
The effect of simulation games on the learning of computational problem solving
CC Liu, YB Cheng, CW Huang - Computers & Education, 2011 - Elsevier
Simulation games are now increasingly applied to many subject domains as they allow
students to engage in discovery processes, and may facilitate a flow learning experience …
students to engage in discovery processes, and may facilitate a flow learning experience …
The use of a computer simulation to promote conceptual change: A quasi-experimental study
KC Trundle, RL Bell - Computers & Education, 2010 - Elsevier
This mixed-methods investigation compared the effectiveness of three instructional
approaches in achieving desired conceptual change among early childhood preservice …
approaches in achieving desired conceptual change among early childhood preservice …
The differences in motivations of online game players and offline game players: A combined analysis of three studies at higher education level
Computer games have become a highly popular form of entertainment and have had a large
impact on how University students spend their leisure time. Due to their highly motivating …
impact on how University students spend their leisure time. Due to their highly motivating …
Cognitive presence in learner–content interaction process: The role of scaffolding in online self-regulated learning environments
MA Al Mamun, G Lawrie - Journal of Computers in Education, 2024 - Springer
The effectiveness of learner–content interaction in online inquiry depends on the extent
student cognitive presence can be fostered. This study sought to understand how scaffolding …
student cognitive presence can be fostered. This study sought to understand how scaffolding …
Exploring application, attitudes and integration of video games: MinecraftEdu in middle school
JM Sáez-López, J Miller, E Vázquez-Cano… - Sáez-López, JM, Miller …, 2015 - JSTOR
The aim of this study is to assess the use of MinecraftEdu in classroom practice analyzing
the outcomes and attitudes of all members of the educational community through a quasi …
the outcomes and attitudes of all members of the educational community through a quasi …
Contribution of a computer simulation to students' learning of the physics concepts of weight and mass
C Sarabando, JP Cravino, AA Soares - Procedia Technology, 2014 - Elsevier
The purpose of this study was to investigate the contribution of a computer simulation to
students' learning of physics concepts (weight and mass). Our simulation was produced …
students' learning of physics concepts (weight and mass). Our simulation was produced …