Kinetic data structures—a state of the art report

LJ Guibas - Proc. Workshop Algorithmic Found. Robot, 1998 - books.google.com
Suppose we are simulating a collection of continuously moving bodies, rigid or deformable,
whose instantaneous motion follows known laws. As the simulation proceeds, we are …

[图书][B] Geometric tools for computer graphics

P Schneider, DH Eberly - 2002 - books.google.com
Do you spend too much time creating the building blocks of your graphics applications or
finding and correcting errors? Geometric Tools for Computer Graphics is an extensive …

[图书][B] Collision detection in interactive 3D environments

G Van Den Bergen - 2003 - taylorfrancis.com
The heart of any system that simulates the physical interaction between objects is collision
detection-the ability to detect when two objects have come into contact. This system is also …

V-Clip: Fast and robust polyhedral collision detection

B Mirtich - ACM Transactions On Graphics (TOG), 1998 - dl.acm.org
This article presents the Voronoi-clip, or V-Clip, collision detection alogrithm for polyhedral
objects specified by a boundary representation. V-Clip tracks the closest pair of features …

Accelerated occlusion culling using shadow frusta

T Hudson, D Manocha, J Cohen, M Lin, K Hoff… - Proceedings of the …, 1997 - dl.acm.org
Many applications in computer graphics and virtual environments need to render datasets
with large numbers of primitives and high depth complexity at interactive rates. However …

A brief overview of collision detection

R Weller, R Weller - New Geometric Data Structures for Collision Detection …, 2013 - Springer
Collision detection algorithms has been investigated since decades. Consequently, there
already exist a wide spectrum of different approaches. In this chapter, we give a broad …

[PDF][PDF] Consistent solid and boundary representations from arbitrary polygonal data

TM Murali, TA Funkhouser - Proceedings of the 1997 symposium on …, 1997 - dl.acm.org
Consistent repreaentations of the boundary and interior of thredimensional solid objects are
required by applications ramging from interactive visualization to finite element analysis …

[PDF][PDF] Hierarchical polygon tiling with coverage masks

N Greene - Proceedings of the 23rd annual conference on …, 1996 - dl.acm.org
We present a novel polygon tiling algorithm in which recursive subdivision of image space is
driven by coverage masks that classify a convex polygon as inside, outside, or intersecting …

[PDF][PDF] Incremental algorithms for collision detection between solid models

M Ponamgi, D Manocha, MC Lin - … of the third ACM symposium on Solid …, 1995 - dl.acm.org
Fast and accurate collision detection between general solid models is a fundamental
problem in solid modeling, robotics, animation and computer-simulated environments. Most …

[PDF][PDF] Are we all in the same" bloat"?

J McGrenere, G Moore - Graphics interface, 2000 - researchgate.net
Abstract “Bloat”, a term that has existed in the technical community for many years, has
recently received attention in the popular press. The term has a negative connotation …