The gamification user types hexad scale

GF Tondello, RR Wehbe, L Diamond, M Busch… - Proceedings of the …, 2016 - dl.acm.org
Several studies have indicated the need for personalizing gamified systems to users'
personalities. However, mapping user personality onto design elements is difficult. Hexad is …

Empirical validation of the gamification user types hexad scale in English and Spanish

GF Tondello, A Mora, A Marczewski… - International Journal of …, 2019 - Elsevier
Gamification, the use of game elements in non-game systems, is now established as a
relevant research field in human-computer interaction (HCI). Several empirical studies have …

A case study in the gamification of a university-level games development course

S O'Donovan, J Gain, P Marais - … of the South African Institute for …, 2013 - dl.acm.org
Gamification is the application of game mechanics and player incentives to non-game
environments. When designed correctly, gamification has been found to increase …

Modeling the efficacy of persuasive strategies for different gamer types in serious games for health

R Orji, J Vassileva, RL Mandryk - User Modeling and User-Adapted …, 2014 - Springer
Persuasive games for health are designed to alter human behavior or attitude using various
Persuasive Technology (PT) strategies. Recent years have witnessed an increasing number …

The gamer psychology: a psychological perspective on game design and gamification

LA Gil-Aciron - Interactive Learning Environments, 2024 - Taylor & Francis
So as to effectively personalize a game design and gamified experiences in a learning
context, the psychological characteristics of the students must be inexorably considered. A …

[HTML][HTML] Gender and age differences in preferences on game elements and platforms

CS González-González, PA Toledo-Delgado… - Sensors, 2022 - mdpi.com
This paper analyzes different player type models and game elements in the literature,
particularly focusing on the case of online games. Research based on an exploratory study …

Gamification in education: A board game approach to knowledge acquisition

B Taspinar, W Schmidt, H Schuhbauer - Procedia Computer Science, 2016 - Elsevier
Teaching students in a pleasant and successful way more and more requires the inclusion
of interactive elements in the mix of didactic elements. As guessing games and quizzes …

[图书][B] Critical gaming: Interactive history and virtual heritage

E Champion - 2016 - taylorfrancis.com
This book explains how designing, playing and modifying computer games, and
understanding the theory behind them, can strengthen the area of digital humanities. This …

A taxonomy of motivational affordances for meaningful gamified and persuasive technologies

P Weiser, D Bucher, F Cellina… - EnviroInfo and ICT for …, 2015 - atlantis-press.com
Sustainable human-computer interaction is investigating the role of persuasive and gamified
technologies in encouraging people to engage in a more sustainable lifestyle. Motivation is …

Investigating the effect of gamification elements on bank customers to personalize gamified systems

E Nasirzadeh, M Fathian - International Journal of Human-Computer …, 2020 - Elsevier
In recent years, several gamification studies show that using personalized solutions can
increase gamified systems' effectiveness according to users' differences. However, there is a …