The gamification user types hexad scale
Several studies have indicated the need for personalizing gamified systems to users'
personalities. However, mapping user personality onto design elements is difficult. Hexad is …
personalities. However, mapping user personality onto design elements is difficult. Hexad is …
Empirical validation of the gamification user types hexad scale in English and Spanish
Gamification, the use of game elements in non-game systems, is now established as a
relevant research field in human-computer interaction (HCI). Several empirical studies have …
relevant research field in human-computer interaction (HCI). Several empirical studies have …
A case study in the gamification of a university-level games development course
Gamification is the application of game mechanics and player incentives to non-game
environments. When designed correctly, gamification has been found to increase …
environments. When designed correctly, gamification has been found to increase …
Modeling the efficacy of persuasive strategies for different gamer types in serious games for health
Persuasive games for health are designed to alter human behavior or attitude using various
Persuasive Technology (PT) strategies. Recent years have witnessed an increasing number …
Persuasive Technology (PT) strategies. Recent years have witnessed an increasing number …
The gamer psychology: a psychological perspective on game design and gamification
LA Gil-Aciron - Interactive Learning Environments, 2024 - Taylor & Francis
So as to effectively personalize a game design and gamified experiences in a learning
context, the psychological characteristics of the students must be inexorably considered. A …
context, the psychological characteristics of the students must be inexorably considered. A …
[HTML][HTML] Gender and age differences in preferences on game elements and platforms
CS González-González, PA Toledo-Delgado… - Sensors, 2022 - mdpi.com
This paper analyzes different player type models and game elements in the literature,
particularly focusing on the case of online games. Research based on an exploratory study …
particularly focusing on the case of online games. Research based on an exploratory study …
Gamification in education: A board game approach to knowledge acquisition
B Taspinar, W Schmidt, H Schuhbauer - Procedia Computer Science, 2016 - Elsevier
Teaching students in a pleasant and successful way more and more requires the inclusion
of interactive elements in the mix of didactic elements. As guessing games and quizzes …
of interactive elements in the mix of didactic elements. As guessing games and quizzes …
[图书][B] Critical gaming: Interactive history and virtual heritage
E Champion - 2016 - taylorfrancis.com
This book explains how designing, playing and modifying computer games, and
understanding the theory behind them, can strengthen the area of digital humanities. This …
understanding the theory behind them, can strengthen the area of digital humanities. This …
A taxonomy of motivational affordances for meaningful gamified and persuasive technologies
Sustainable human-computer interaction is investigating the role of persuasive and gamified
technologies in encouraging people to engage in a more sustainable lifestyle. Motivation is …
technologies in encouraging people to engage in a more sustainable lifestyle. Motivation is …
Investigating the effect of gamification elements on bank customers to personalize gamified systems
E Nasirzadeh, M Fathian - International Journal of Human-Computer …, 2020 - Elsevier
In recent years, several gamification studies show that using personalized solutions can
increase gamified systems' effectiveness according to users' differences. However, there is a …
increase gamified systems' effectiveness according to users' differences. However, there is a …