Cyber sickness in low-immersive, semi-immersive, and fully immersive virtual reality

S Martirosov, M Bureš, T Zítka - Virtual Reality, 2022 - Springer
It is known that virtual reality (VR) experience may cause cyber sickness. One aspect of VR
is an immersion or otherwise sense of presence, the sense of feeling oneself in a virtual …

From teleportation to climbing: A review of locomotion techniques in the most used commercial virtual reality applications

C Anderton, C Creed, S Sarcar… - International Journal of …, 2024 - Taylor & Francis
Exploration of virtual reality locomotion has a rich history, including in the creation of
taxonomies categorising individual techniques. However, most existing research collects …

Virtual locomotion: a survey

M Al Zayer, P MacNeilage… - IEEE transactions on …, 2018 - ieeexplore.ieee.org
Virtual reality (VR) has enjoyed significant popularity in recent years. Where navigation has
been a fundamental appeal of 3D applications for decades, facilitating this in VR has been …

Mind the gap: The underrepresentation of female participants and authors in virtual reality research

TC Peck, LE Sockol, SM Hancock - IEEE transactions on …, 2020 - ieeexplore.ieee.org
A common goal of human-subject experiments in virtual reality (VR) research is evaluating
VR hardware and software for use by the general public. A core principle of human-subject …

Impossible spaces: Maximizing natural walking in virtual environments with self-overlapping architecture

EA Suma, Z Lipps, S Finkelstein… - IEEE Transactions on …, 2012 - ieeexplore.ieee.org
Walking is only possible within immersive virtual environments that fit inside the boundaries
of the user's physical workspace. To reduce the severity of the restrictions imposed by …

A systematic literature review of virtual reality locomotion taxonomies

LM Prinz, T Mathew, B Weyers - IEEE transactions on …, 2022 - ieeexplore.ieee.org
The change of the user's viewpoint in an immersive virtual environment, called locomotion,
is one of the key components in a virtual reality interface. Effects of locomotion, such as …

Leveraging change blindness for redirection in virtual environments

EA Suma, S Clark, D Krum, S Finkelstein… - 2011 IEEE Virtual …, 2011 - ieeexplore.ieee.org
We present change blindness redirection, a novel technique for allowing the user to walk
through an immersive virtual environment that is considerably larger than the available …

A comparative study of navigation interfaces in virtual reality environments: A mixed-method approach

YM Kim, I Rhiu - Applied Ergonomics, 2021 - Elsevier
Recently, motion-based navigation interfaces have been widely utilized in virtual reality (VR)
environments. However, improper navigation interfaces can negatively impact the VR …

Fast human pose estimation using appearance and motion via multi-dimensional boosting regression

A Bissacco, MH Yang, S Soatto - 2007 IEEE conference on …, 2007 - ieeexplore.ieee.org
We address the problem of estimating human pose in video sequences, where rough
location has been determined. We exploit both appearance and motion information by …

Evaluating the effects of collaboration and competition in navigation tasks and spatial knowledge acquisition within virtual reality environments

HN Liang, F Lu, Y Shi, V Nanjappan… - Future Generation …, 2019 - Elsevier
Current virtual reality environments, due to their higher viewing resolution and degree of
immersion, can help users to acquire spatial knowledge with more ease. In addition, they …