Guidance in cinematic virtual reality-taxonomy, research status and challenges

S Rothe, D Buschek, H Hußmann - Multimodal Technologies and …, 2019 - mdpi.com
In Cinematic Virtual Reality (CVR), the viewer of an omnidirectional movie can freely choose
the viewing direction when watching a movie. Therefore, traditional techniques in filmmaking …

Privacy-enhancing technology and everyday augmented reality: Understanding bystanders' varying needs for awareness and consent

J O'Hagan, P Saeghe, J Gugenheimer… - Proceedings of the …, 2023 - dl.acm.org
Fundamental to Augmented Reality (AR) headsets is their capacity to visually and aurally
sense the world around them, necessary to drive the positional tracking that makes …

Design patterns for situated visualization in augmented reality

B Lee, M Sedlmair… - IEEE Transactions on …, 2023 - ieeexplore.ieee.org
Situated visualization has become an increasingly popular research area in the visualization
community, fueled by advancements in augmented reality (AR) technology and immersive …

Breaking the screen: Interaction across touchscreen boundaries in virtual reality for mobile knowledge workers

V Biener, D Schneider, T Gesslein… - IEEE transactions on …, 2020 - ieeexplore.ieee.org
Virtual Reality (VR) has the potential to transform knowledge work. One advantage of VR
knowledge work is that it allows extending 2D displays into the third dimension, enabling …

Eyesee360: Designing a visualization technique for out-of-view objects in head-mounted augmented reality

U Gruenefeld, D Ennenga, AE Ali, W Heuten… - Proceedings of the 5th …, 2017 - dl.acm.org
Head-mounted displays allow user to augment reality or dive into a virtual one. However,
these 3D spaces often come with problems due to objects that may be out of view …

Enhancing human indoor cognitive map development and wayfinding performance with immersive augmented reality-based navigation systems

J Zhang, X Xia, R Liu, N Li - Advanced Engineering Informatics, 2021 - Elsevier
Augmented reality (AR) is an interactive experience where computer-generated perceptual
information is superimposed into the real-world environment. Most existing research in AR …

Beyond halo and wedge: Visualizing out-of-view objects on head-mounted virtual and augmented reality devices

U Gruenefeld, AE Ali, S Boll, W Heuten - Proceedings of the 20th …, 2018 - dl.acm.org
Head-mounted devices (HMDs) for Virtual and Augmented Reality (VR/AR) enable us to
alter our visual perception of the world. However, current devices suffer from a limited field of …

Quantitative evaluation of visual guidance effects for 360-degree directions

Y Harada, J Ohyama - Virtual Reality, 2022 - Springer
A head-mounted display cannot cover an angle of visual field as wide as that of natural view
(out-of-view problem). To enhance the visual cognition of an immersive environment …

Scenariot: Spatially mapping smart things within augmented reality scenes

K Huo, Y Cao, SH Yoon, Z Xu, G Chen… - Proceedings of the 2018 …, 2018 - dl.acm.org
The emerging simultaneous localizing and mapping (SLAM) based tracking technique
allows the mobile AR device spatial awareness of the physical world. Still, smart things are …

A comparison of visual attention guiding approaches for 360 image-based vr tours

JO Wallgrün, MM Bagher, P Sajjadi… - 2020 IEEE Conference …, 2020 - ieeexplore.ieee.org
Mechanisms for guiding a user's visual attention to a particular point of interest play a crucial
role in areas such as collaborative VR and AR, cinematic VR, and automated or live guided …