Guidance in cinematic virtual reality-taxonomy, research status and challenges
In Cinematic Virtual Reality (CVR), the viewer of an omnidirectional movie can freely choose
the viewing direction when watching a movie. Therefore, traditional techniques in filmmaking …
the viewing direction when watching a movie. Therefore, traditional techniques in filmmaking …
Privacy-enhancing technology and everyday augmented reality: Understanding bystanders' varying needs for awareness and consent
Fundamental to Augmented Reality (AR) headsets is their capacity to visually and aurally
sense the world around them, necessary to drive the positional tracking that makes …
sense the world around them, necessary to drive the positional tracking that makes …
Design patterns for situated visualization in augmented reality
B Lee, M Sedlmair… - IEEE Transactions on …, 2023 - ieeexplore.ieee.org
Situated visualization has become an increasingly popular research area in the visualization
community, fueled by advancements in augmented reality (AR) technology and immersive …
community, fueled by advancements in augmented reality (AR) technology and immersive …
Breaking the screen: Interaction across touchscreen boundaries in virtual reality for mobile knowledge workers
Virtual Reality (VR) has the potential to transform knowledge work. One advantage of VR
knowledge work is that it allows extending 2D displays into the third dimension, enabling …
knowledge work is that it allows extending 2D displays into the third dimension, enabling …
Eyesee360: Designing a visualization technique for out-of-view objects in head-mounted augmented reality
Head-mounted displays allow user to augment reality or dive into a virtual one. However,
these 3D spaces often come with problems due to objects that may be out of view …
these 3D spaces often come with problems due to objects that may be out of view …
Enhancing human indoor cognitive map development and wayfinding performance with immersive augmented reality-based navigation systems
Augmented reality (AR) is an interactive experience where computer-generated perceptual
information is superimposed into the real-world environment. Most existing research in AR …
information is superimposed into the real-world environment. Most existing research in AR …
Beyond halo and wedge: Visualizing out-of-view objects on head-mounted virtual and augmented reality devices
Head-mounted devices (HMDs) for Virtual and Augmented Reality (VR/AR) enable us to
alter our visual perception of the world. However, current devices suffer from a limited field of …
alter our visual perception of the world. However, current devices suffer from a limited field of …
Quantitative evaluation of visual guidance effects for 360-degree directions
Y Harada, J Ohyama - Virtual Reality, 2022 - Springer
A head-mounted display cannot cover an angle of visual field as wide as that of natural view
(out-of-view problem). To enhance the visual cognition of an immersive environment …
(out-of-view problem). To enhance the visual cognition of an immersive environment …
Scenariot: Spatially mapping smart things within augmented reality scenes
The emerging simultaneous localizing and mapping (SLAM) based tracking technique
allows the mobile AR device spatial awareness of the physical world. Still, smart things are …
allows the mobile AR device spatial awareness of the physical world. Still, smart things are …
A comparison of visual attention guiding approaches for 360 image-based vr tours
Mechanisms for guiding a user's visual attention to a particular point of interest play a crucial
role in areas such as collaborative VR and AR, cinematic VR, and automated or live guided …
role in areas such as collaborative VR and AR, cinematic VR, and automated or live guided …