Effectiveness of virtual reality game in foreign language vocabulary acquisition

M Alfadil - Computers & Education, 2020 - Elsevier
This study explored the influence of the virtual reality (VR) game House of Languages on the
English as a Foreign Language (EFL) vocabulary acquisition of intermediate school …

[图书][B] Virtual reality game classroom implementation: Teacher perspectives and student learning outcomes

MM Alfadil - 2017 - search.proquest.com
UNIVERSITY OF NORTHERN COLORADO Greeley, Colorado The Graduate School VIRTUAL
REALITY GAME CLASSROOM IMPLEMENTATION: TEACHER PER Page 1 UNIVERSITY OF …

Ideas and issues concerning the learning environment

A Ursyn - Visual approaches to cognitive education with …, 2018 - igi-global.com
This chapter reviews the essential features of present learning environment and puts
forward some educational propositions that may be of service in schools on all levels. First, it …

Skills for Inclusive and Collaborative Learning on the Go

A Ursyn - Handbook of Research on Program Development and …, 2018 - igi-global.com
This chapter examines selected philosophical, psychological, and cognitive theories of
learning pertaining to the traditional program development, examines characteristics of …

Using Social Network Analysis (SNA) Feedback to Explore Patterns of Participation and Interaction in Online Discussions

A Chauhan - 2017 - search.proquest.com
Motivating learners to participate and interact in online discussions is a challenge faced by
many instructors. Despite clear guidelines, learners do not always participate in online …