[HTML][HTML] Esports games in elementary school: a systematic literature review
Several studies have explored esports games, and few have examined esports games in
elementary schools with a systematic literature review. This research explores articles on the …
elementary schools with a systematic literature review. This research explores articles on the …
Understanding tilt in esports: A study on young league of legends players
Tilt as a gaming term is associated with frustration, rage, and deterioration of gameplay
ability. In this exploratory study, we surveyed 95 esports players in a high school esports …
ability. In this exploratory study, we surveyed 95 esports players in a high school esports …
Gaming in educational contexts
C Steinkuehler, K Squire - Handbook of educational psychology, 2024 - taylorfrancis.com
Design is particularly important for researchers investigating the relative contribution of
specific game characteristics on learning. The digital nature of games makes possible …
specific game characteristics on learning. The digital nature of games makes possible …
Foundations for esports curricula in higher education
MJ Scott, R Summerley, N Besombes… - Proceedings of the …, 2021 - dl.acm.org
Esports has generated an industry of increasing economic and cultural importance. In recent
years, universities and other higher education institutions have responded to its growth by …
years, universities and other higher education institutions have responded to its growth by …
[HTML][HTML] “Because I'm Bad at the Game!” A Microanalytic Study of Self Regulated Learning in League of Legends
E Kleinman, C Gayle, M Seif El-Nasr - Frontiers in psychology, 2021 - frontiersin.org
Self-regulated learning (SRL) is a form of learning guided by the student's own meta-
cognition, motivation, and strategic action, often in the absence of an educator. The use of …
cognition, motivation, and strategic action, often in the absence of an educator. The use of …
Kills, deaths, and (computational) assists: Identifying opportunities for computational support in esport learning
E Kleinman, MN Shergadwala… - Proceedings of the 2022 …, 2022 - dl.acm.org
Esports play can cultivate real world skills. However, the path to mastery is not easy, and
difficulty progressing can result in discontinuation. In the absence of a human coach …
difficulty progressing can result in discontinuation. In the absence of a human coach …
[HTML][HTML] Affordances and constraints of integrating esports into higher education from the perspectives of students and teachers: An ecological systems approach
This study aimed to investigate the perceived affordances of incorporating esports into
higher education using an ecological systems approach that examined the multiple factors …
higher education using an ecological systems approach that examined the multiple factors …
Systematic Framework for Esports Training: Informing eSports Training with the Learning Sciences
YK Chang, K Chen, Z Li - Simulation & Gaming, 2024 - journals.sagepub.com
Intro With the rapid expansion of the esports industry, many esports training programs and
academies have emerged. According to research, esports may lead to cognitive …
academies have emerged. According to research, esports may lead to cognitive …
" A Time and Phase for Everything"-Towards A Self Regulated Learning Perspective on Computational Support for Esports
E Kleinman, R Habibi, Y Yao, C Gayle… - Proceedings of the ACM …, 2022 - dl.acm.org
Computational support for learning in the domain of esports has seen a great deal of
attention in recent years as an effective means of helping players learn and reap the benefits …
attention in recent years as an effective means of helping players learn and reap the benefits …
The literacies of a competitive esports team: Livestreaming, vods, and mods
HR Gerber - L1-Educational Studies in Language and Literature, 2022 - l1research.org
This article explores a variety of literacy practices that exist with competitive esports, namely
livestreaming, moderating/Mods, and VODs/VODcasting. Nearly two decades of research …
livestreaming, moderating/Mods, and VODs/VODcasting. Nearly two decades of research …