A scoping survey on cross-reality systems
Immersive technologies such as Virtual Reality (VR) and Augmented Reality (AR) empower
users to experience digital realities. Known as distinct technology classes, the lines between …
users to experience digital realities. Known as distinct technology classes, the lines between …
Statistical significance testing at chi play: Challenges and opportunities for more transparency
Statistical Significance Testing--or Null Hypothesis Significance Testing (NHST)--is common
to quantitative CHI PLAY research. Drawing from recent work in HCI and psychology …
to quantitative CHI PLAY research. Drawing from recent work in HCI and psychology …
Saga: Collaborative storytelling with gpt-3
When friends live across different time zones, have incompatible work schedules, or have
different levels of access to technology, synchronous communication becomes infeasible. To …
different levels of access to technology, synchronous communication becomes infeasible. To …
Feels like team spirit: Biometric and strategic interdependence in asymmetric multiplayer VR games
Virtual reality (VR) multiplayer games increasingly use asymmetry (eg, differences in a
person's capability or the user interface) and resulting interdependence between players to …
person's capability or the user interface) and resulting interdependence between players to …
To asymmetry and beyond! Improving social connectedness by increasing designed interdependence in cooperative play
J Harris, M Hancock - Proceedings of the 2019 CHI conference on …, 2019 - dl.acm.org
Social play can have numerous health benefits but research has shown that not all
multiplayer games are effective at promoting social engagement. Asymmetric cooperative …
multiplayer games are effective at promoting social engagement. Asymmetric cooperative …
Analysis of asymmetric VR games–Steam platform case study
K Stecuła - Technology in Society, 2024 - Elsevier
The paper presents research on the topic of asymmetric virtual reality (VR) games. These
types of applications are in the development phase when it comes to their presence on the …
types of applications are in the development phase when it comes to their presence on the …
RoleVR: Multi-experience in immersive virtual reality between co-located HMD and non-HMD users
J Lee, M Kim, J Kim - Multimedia Tools and Applications, 2020 - Springer
In this study, we present RoleVR, which can provide a similar high level of presence and
multi experience for co-located head-mounted display (HMD) and Non-HMD users in an …
multi experience for co-located head-mounted display (HMD) and Non-HMD users in an …
Tangible vr: Diegetic tangible objects for virtual reality narratives
We present a system for diegetic tangible objects in virtual reality (VR) narratives. The
system integrates a custom-designed sensor unit, built with low-cost off-the-shelf hardware …
system integrates a custom-designed sensor unit, built with low-cost off-the-shelf hardware …
Astaire: A collaborative mixed reality dance game for collocated players
Z Zhou, E Márquez Segura, J Duval, M John… - Proceedings of the …, 2019 - dl.acm.org
Despite the growth of Virtual Reality (VR), the design space of collocated social play in VR
remains narrow. Here we present Astaire, a collaborative hybrid VR dance game for two …
remains narrow. Here we present Astaire, a collaborative hybrid VR dance game for two …
A best-fit framework and systematic review of asymmetric gameplay in multiplayer virtual reality games
Increasingly, virtual reality (VR) design and research leverages gameplay asymmetries,
flattening discrepancies of interface, abilities, information or other aspects between players …
flattening discrepancies of interface, abilities, information or other aspects between players …