[HTML][HTML] Gaming your mental health: a narrative review on mitigating symptoms of depression and anxiety using commercial video games

M Kowal, E Conroy, N Ramsbottom, T Smithies… - JMIR Serious …, 2021 - games.jmir.org
Globally, depression and anxiety are the two most prevalent mental health disorders. They
occur both acutely and chronically, with various symptoms commonly expressed …

[PDF][PDF] Virtual and augmented reality for developing emotional intelligence skills

C Papoutsi, A Drigas, C Skianis - Int. J. Recent Contrib …, 2021 - pdfs.semanticscholar.org
The development and the cultivation of emotional intelligence and of the skills it can offer to
the individual are the main elements and pursuits of contemporary research. The …

A scoping review of video games and learning in secondary classrooms

C Cole, RH Parada, E Mackenzie - Journal of Research on …, 2024 - Taylor & Francis
Video games are an established part of popular culture, and frequently used in educational
settings worldwide. There is now a substantive body of research suggesting positive …

Developing social-emotional concepts for learning with video games

W Toh, D Kirschner - Computers & Education, 2023 - Elsevier
This qualitative study uses grounded theory to derive a set of social-emotional learning
concepts from a group of subjects who demonstrated social-emotional skills in video game …

[HTML][HTML] A chatbot-based coaching intervention for adolescents to promote life skills: pilot study

S Gabrielli, S Rizzi, S Carbone, V Donisi - JMIR human …, 2020 - humanfactors.jmir.org
Background: Adolescence is a challenging period, where youth face rapid changes as well
as increasing socioemotional demands and threats, such as bullying and cyberbullying …

[HTML][HTML] Prosocial digital games for youth: A systematic review of interventions

P Saleme, B Pang, T Dietrich, J Parkinson - Computers in Human Behavior …, 2020 - Elsevier
Digital games aiming to improve children health behaviours have received increasing
attention from scholars and practitioners due to their societal importance. However, there …

School‐based interventions to improve emotional regulation skills in adolescent students: A systematic review

L Pedrini, S Meloni, M Lanfredi… - Journal of …, 2022 - Wiley Online Library
Introduction Emotional regulation (ER) is a core variable involved in the onset and
maintenance of mental health disorders; therefore, interventions targeting ER in …

Putting the Gaming Experience at the Center of the Therapy—The Video Game Therapy® Approach

F Bocci, A Ferrari, M Sarini - Healthcare, 2023 - mdpi.com
Simple Summary Genesis and definition of the VGT® approach. Abstract Video games have
been increasingly used as a form of therapy for various mental health conditions. Research …

[HTML][HTML] Awareness, prevention, detection, and therapy applications for depression and anxiety in serious games for children and adolescents: systematic review

K Martinez, MI Menéndez-Menéndez… - JMIR Serious Games, 2021 - games.jmir.org
Background Depression and anxiety in children and adolescents are major health problems
worldwide. In recent years, serious games research has advanced in the development of …

Informal social-emotional learning in gaming affinity spaces: evidence from a reddit discussion thread on elden ring

A Czauderna, S von Gillern… - Simulation & …, 2024 - journals.sagepub.com
Background Over the past few years, there has been extensive discussion and research on
social-emotional learning (SEL) in formal educational settings. However, there is limited …