[HTML][HTML] Gaming your mental health: a narrative review on mitigating symptoms of depression and anxiety using commercial video games
Globally, depression and anxiety are the two most prevalent mental health disorders. They
occur both acutely and chronically, with various symptoms commonly expressed …
occur both acutely and chronically, with various symptoms commonly expressed …
[PDF][PDF] Virtual and augmented reality for developing emotional intelligence skills
C Papoutsi, A Drigas, C Skianis - Int. J. Recent Contrib …, 2021 - pdfs.semanticscholar.org
The development and the cultivation of emotional intelligence and of the skills it can offer to
the individual are the main elements and pursuits of contemporary research. The …
the individual are the main elements and pursuits of contemporary research. The …
A scoping review of video games and learning in secondary classrooms
Video games are an established part of popular culture, and frequently used in educational
settings worldwide. There is now a substantive body of research suggesting positive …
settings worldwide. There is now a substantive body of research suggesting positive …
Developing social-emotional concepts for learning with video games
W Toh, D Kirschner - Computers & Education, 2023 - Elsevier
This qualitative study uses grounded theory to derive a set of social-emotional learning
concepts from a group of subjects who demonstrated social-emotional skills in video game …
concepts from a group of subjects who demonstrated social-emotional skills in video game …
[HTML][HTML] A chatbot-based coaching intervention for adolescents to promote life skills: pilot study
Background: Adolescence is a challenging period, where youth face rapid changes as well
as increasing socioemotional demands and threats, such as bullying and cyberbullying …
as increasing socioemotional demands and threats, such as bullying and cyberbullying …
[HTML][HTML] Prosocial digital games for youth: A systematic review of interventions
Digital games aiming to improve children health behaviours have received increasing
attention from scholars and practitioners due to their societal importance. However, there …
attention from scholars and practitioners due to their societal importance. However, there …
School‐based interventions to improve emotional regulation skills in adolescent students: A systematic review
L Pedrini, S Meloni, M Lanfredi… - Journal of …, 2022 - Wiley Online Library
Introduction Emotional regulation (ER) is a core variable involved in the onset and
maintenance of mental health disorders; therefore, interventions targeting ER in …
maintenance of mental health disorders; therefore, interventions targeting ER in …
Putting the Gaming Experience at the Center of the Therapy—The Video Game Therapy® Approach
F Bocci, A Ferrari, M Sarini - Healthcare, 2023 - mdpi.com
Simple Summary Genesis and definition of the VGT® approach. Abstract Video games have
been increasingly used as a form of therapy for various mental health conditions. Research …
been increasingly used as a form of therapy for various mental health conditions. Research …
[HTML][HTML] Awareness, prevention, detection, and therapy applications for depression and anxiety in serious games for children and adolescents: systematic review
K Martinez, MI Menéndez-Menéndez… - JMIR Serious Games, 2021 - games.jmir.org
Background Depression and anxiety in children and adolescents are major health problems
worldwide. In recent years, serious games research has advanced in the development of …
worldwide. In recent years, serious games research has advanced in the development of …
Informal social-emotional learning in gaming affinity spaces: evidence from a reddit discussion thread on elden ring
A Czauderna, S von Gillern… - Simulation & …, 2024 - journals.sagepub.com
Background Over the past few years, there has been extensive discussion and research on
social-emotional learning (SEL) in formal educational settings. However, there is limited …
social-emotional learning (SEL) in formal educational settings. However, there is limited …