Effectiveness of gamification in the engagement of students
L da Rocha Seixas, AS Gomes… - Computers in Human …, 2016 - Elsevier
This research aims to evaluate the effectiveness of gamification platforms as a strategy for
the engagement of students from the 8th year of elementary school in Brazil. We chose two …
the engagement of students from the 8th year of elementary school in Brazil. We chose two …
Making learning interesting and its application to the science classroom
BM Jack, H Lin - Studies in Science Education, 2017 - Taylor & Francis
Generations of students are graduating from secondary school disinterested in post-
secondary study of science or pursuing careers in science-related fields beyond formal …
secondary study of science or pursuing careers in science-related fields beyond formal …
THE EFFECT OF USING QUIZIZZ TO EFL STUDENTS'ENGAGEMENT AND LEARNING OUTCOME
A Munawir, NP Hasbi - English Review: Journal of English …, 2021 - journal.uniku.ac.id
The objectives of the research are to find out the extent of students' engagement in EFL
learning before using Quizizz application, to find out students' score results from the test …
learning before using Quizizz application, to find out students' score results from the test …
Games based learning in accounting education–which dimensions are the most relevant?
As new technologies pave the way to increasingly sophisticated and academically relevant
experiences, gamification of the learning process, regardless of the field of expertise …
experiences, gamification of the learning process, regardless of the field of expertise …
Multimodal student engagement recognition in prosocial games
A Psaltis, KC Apostolakis… - IEEE Transactions on …, 2017 - ieeexplore.ieee.org
In this paper, we address the problem of recognizing student engagement in prosocial
games by exploiting engagement cues from different input modalities. Since engagement is …
games by exploiting engagement cues from different input modalities. Since engagement is …
Factors that promote interest and engagement in learning mathematics for low-achieving primary students across three learning settings
This study explored the mathematics engagement of Australian primary students who
currently struggle with mathematics learning and who participated in an intervention …
currently struggle with mathematics learning and who participated in an intervention …
Development of Gamification-Based E-Learning on Web Design Topic.
Learning methods have given ways of those aided by technological advances. The
approach known as Student-Centered Learning (SCL) is the foundation of e-learning …
approach known as Student-Centered Learning (SCL) is the foundation of e-learning …
Boys' music? School context and middle-school boys' musical choices
KS Bennetts - Music Education Research, 2013 - Taylor & Francis
This article focusses primarily on the findings relating to the musical participation of boys in
one Melbourne school. As part of a project that investigated boys' attitudes and participation …
one Melbourne school. As part of a project that investigated boys' attitudes and participation …
Gamification and computer science students' activity
Students' participation and motivation are of great importance in their learning process. The
decrease in attendance and difficulties in stimulating students' activity makes it necessary to …
decrease in attendance and difficulties in stimulating students' activity makes it necessary to …
Gamificaçao como estratégia no engajamento de estudantes do ensino fundamental
L da Rocha Seixas, AS Gomes… - … on Computers in …, 2014 - milanesa.ime.usp.br
Esta pesquisa teve como objetivo avaliar a efetividade da utilização de Gamificação como
estratégia sobre o engajamento de alunos do 9o ano do ensino fundamental. Para tanto, foi …
estratégia sobre o engajamento de alunos do 9o ano do ensino fundamental. Para tanto, foi …