The development of smart eldercare in China

H Chen, A Hagedorn, N An - The Lancet Regional Health–Western …, 2023 - thelancet.com
Background Many countries have tried to establish an optimal model for managing
population aging that can be replicated and promoted. With the increasing societal task of …

The Age-Reward Perspective: A Systematic Review of Reward Mechanisms in Serious Games for Older People

LB Bilius, OA Schipor, RD Vatavu - Proceedings of the 2024 ACM …, 2024 - dl.acm.org
We report results from a systematic literature review on the topic of reward systems for older
people engaging with serious games, involving an analysis of 121 scientific articles …

Improving patient rehabilitation performance in exercise games using collaborative filtering approach

W Ismail, IAAQ Al-Hadi, C Grosan, R Hendradi - PeerJ Computer Science, 2021 - peerj.com
Background Virtual reality is utilised in exergames to help patients with disabilities improve
on the movement of their limbs. Exergame settings, such as the game difficulty, play …

Assistive technologies that support social interaction in long-term care homes: a scoping review

M Macdonald, Z Yu, LE Weeks, E Moody… - JBI evidence …, 2021 - journals.lww.com
Objective: The objective of this review was to chart the literature on assistive technologies
(excluding robots) that support social interaction of older adults in long-term care homes …

Designing serious games for special user groups—design for somebody approach

S Merilampi, A Koivisto, A Sirkka - British Journal of Educational …, 2018 - Wiley Online Library
This paper presents the Design for Somebody (DfS) philosophy targeted to iterative, user‐
oriented development of solutions for special user groups. In this article, the DfS is …

Activation game for older adults—Development and initial user experiences

S Merilampi, A Koivisto, J Virkki - 2018 IEEE 6th International …, 2018 - ieeexplore.ieee.org
The purpose of this study is to introduce a new type of activation game and evaluate the
attitudes and user experiences of Chinese elderly people. The game controlling is done with …

The Use of The ARCS Motivation Model on Special Needs Patients through Serious Games for Rehabilitation: A Systematic Review

NN Safian, W Ismail, N Fabil - Journal of Quran Sunnah Education …, 2021 - jqss.usim.edu.my
Motivation is one of the vital keys for special needs patients to feel sustain with their
performances during rehabilitation therapies. as technology grows, serious games have …

Analysing the user experience design based on game controller and interface

D Herumurti, A Yuniarti, WN Khotimah… - … on Signals and …, 2018 - ieeexplore.ieee.org
In touchscreen mobile game, there are various types of interaction between the user and the
system. This research analyzes those types of interaction that provide the most comfortable …

Jogos Digitais para Idosos–uma experiência de ensino

JR Cordeiro, LM Fadel - Anais do Seminário de Jogos Eletrônicos …, 2019 - revistas.uneb.br
Esse artigo descreve a experiência de aprendizado e interação com os jogos
desenvolvidos pelo Prof. Dr. Kaufman para o programa AGEWELL do Canadá. Os jogos de …

JOYRIDE: Mobile Robot-Integrated Gamified Exercise Tour for Increasing Physical Activity Among Elderly People

M Leino, T Jyräkoski, T Lehtinen, JP Aaltonen… - … Conference on Games …, 2023 - Springer
This study presents development of JOYRIDE, a light-hearted gamified exercise tour, which
is built around a mobile robot for Finnish elderly people, who also played with the system in …