The development of smart eldercare in China
H Chen, A Hagedorn, N An - The Lancet Regional Health–Western …, 2023 - thelancet.com
Background Many countries have tried to establish an optimal model for managing
population aging that can be replicated and promoted. With the increasing societal task of …
population aging that can be replicated and promoted. With the increasing societal task of …
The Age-Reward Perspective: A Systematic Review of Reward Mechanisms in Serious Games for Older People
We report results from a systematic literature review on the topic of reward systems for older
people engaging with serious games, involving an analysis of 121 scientific articles …
people engaging with serious games, involving an analysis of 121 scientific articles …
Improving patient rehabilitation performance in exercise games using collaborative filtering approach
Background Virtual reality is utilised in exergames to help patients with disabilities improve
on the movement of their limbs. Exergame settings, such as the game difficulty, play …
on the movement of their limbs. Exergame settings, such as the game difficulty, play …
Assistive technologies that support social interaction in long-term care homes: a scoping review
Objective: The objective of this review was to chart the literature on assistive technologies
(excluding robots) that support social interaction of older adults in long-term care homes …
(excluding robots) that support social interaction of older adults in long-term care homes …
Designing serious games for special user groups—design for somebody approach
S Merilampi, A Koivisto, A Sirkka - British Journal of Educational …, 2018 - Wiley Online Library
This paper presents the Design for Somebody (DfS) philosophy targeted to iterative, user‐
oriented development of solutions for special user groups. In this article, the DfS is …
oriented development of solutions for special user groups. In this article, the DfS is …
Activation game for older adults—Development and initial user experiences
The purpose of this study is to introduce a new type of activation game and evaluate the
attitudes and user experiences of Chinese elderly people. The game controlling is done with …
attitudes and user experiences of Chinese elderly people. The game controlling is done with …
The Use of The ARCS Motivation Model on Special Needs Patients through Serious Games for Rehabilitation: A Systematic Review
Motivation is one of the vital keys for special needs patients to feel sustain with their
performances during rehabilitation therapies. as technology grows, serious games have …
performances during rehabilitation therapies. as technology grows, serious games have …
Analysing the user experience design based on game controller and interface
In touchscreen mobile game, there are various types of interaction between the user and the
system. This research analyzes those types of interaction that provide the most comfortable …
system. This research analyzes those types of interaction that provide the most comfortable …
Jogos Digitais para Idosos–uma experiência de ensino
JR Cordeiro, LM Fadel - Anais do Seminário de Jogos Eletrônicos …, 2019 - revistas.uneb.br
Esse artigo descreve a experiência de aprendizado e interação com os jogos
desenvolvidos pelo Prof. Dr. Kaufman para o programa AGEWELL do Canadá. Os jogos de …
desenvolvidos pelo Prof. Dr. Kaufman para o programa AGEWELL do Canadá. Os jogos de …
JOYRIDE: Mobile Robot-Integrated Gamified Exercise Tour for Increasing Physical Activity Among Elderly People
M Leino, T Jyräkoski, T Lehtinen, JP Aaltonen… - … Conference on Games …, 2023 - Springer
This study presents development of JOYRIDE, a light-hearted gamified exercise tour, which
is built around a mobile robot for Finnish elderly people, who also played with the system in …
is built around a mobile robot for Finnish elderly people, who also played with the system in …