[HTML][HTML] Combatting sedentary behaviors by delivering remote physical exercise in children and adolescents with obesity in the COVID-19 era: a narrative review
The coexistence of childhood obesity (or its risk) and COVID-19 pandemic put children and
adolescents in greater risk to develop respiratory and cardiovascular diseases. In fact, the …
adolescents in greater risk to develop respiratory and cardiovascular diseases. In fact, the …
Active video games to promote physical activity in children and youth: a systematic review
E Biddiss, J Irwin - Archives of pediatrics & adolescent medicine, 2010 - jamanetwork.com
Objectives To systematically review levels of metabolic expenditure and changes in activity
patterns associated with active video game (AVG) play in children and to provide directions …
patterns associated with active video game (AVG) play in children and to provide directions …
Virtual (ly) athletes: where eSports fit within the definition of “Sport”
Electronic sports, cybersports, gaming, competitive computer gaming, and virtual sports are
all synonyms for the term eSports. Regardless of the term used, eSports is now becoming …
all synonyms for the term eSports. Regardless of the term used, eSports is now becoming …
Is playing exergames really exercising? A meta-analysis of energy expenditure in active video games
This article reports a meta-analysis of energy expenditure (EE) of playing active video
games (AVGs). In particular, heart rate (HR), oxygen consumption (VO2), and EE were …
games (AVGs). In particular, heart rate (HR), oxygen consumption (VO2), and EE were …
Using active video games for physical activity promotion: a systematic review of the current state of research
This systematic review evaluates interventions using active video games (AVGs) to increase
physical activity and summarizes laboratory studies quantifying intensity of AVG play among …
physical activity and summarizes laboratory studies quantifying intensity of AVG play among …
[HTML][HTML] Active video games and health indicators in children and youth: a systematic review
AG LeBlanc, JP Chaput, A McFarlane, RC Colley… - PloS one, 2013 - journals.plos.org
Background Active video games (AVGs) have gained interest as a way to increase physical
activity in children and youth. The effect of AVGs on acute energy expenditure (EE) has …
activity in children and youth. The effect of AVGs on acute energy expenditure (EE) has …
A meta‐analysis of active video games on health outcomes among children and adolescents
This meta‐analysis synthesizes current literature concerning the effects of active video
games (AVGs) on children/adolescents' health‐related outcomes. A total of 512 published …
games (AVGs) on children/adolescents' health‐related outcomes. A total of 512 published …
[图书][B] Sport and exercise psychology: A critical introduction
A Moran - 2013 - taylorfrancis.com
Although sport is played with the body, it is won in the mind. Inspired by this idea, the second
edition of this popular textbook provides a comprehensive critical introduction to sport and …
edition of this popular textbook provides a comprehensive critical introduction to sport and …
Activity-promoting gaming systems in exercise and rehabilitation
MJD Taylor, D McCormick, T Shawis… - The Journal of …, 2011 - repository.essex.ac.uk
Commercial activity-promoting gaming systems provide a potentially attractive means to
facilitate exercise and rehabilitation. The Nintendo Wii, Sony EyeToy, Dance Dance …
facilitate exercise and rehabilitation. The Nintendo Wii, Sony EyeToy, Dance Dance …
[HTML][HTML] Effects of active video games on body composition: a randomized controlled trial
Background: Sedentary activities such as video gaming are independently associated with
obesity. Active video games, in which players physically interact with images on screen, may …
obesity. Active video games, in which players physically interact with images on screen, may …