[HTML][HTML] Combatting sedentary behaviors by delivering remote physical exercise in children and adolescents with obesity in the COVID-19 era: a narrative review

M Vandoni, R Codella, R Pippi, V Carnevale Pellino… - Nutrients, 2021 - mdpi.com
The coexistence of childhood obesity (or its risk) and COVID-19 pandemic put children and
adolescents in greater risk to develop respiratory and cardiovascular diseases. In fact, the …

Active video games to promote physical activity in children and youth: a systematic review

E Biddiss, J Irwin - Archives of pediatrics & adolescent medicine, 2010 - jamanetwork.com
Objectives To systematically review levels of metabolic expenditure and changes in activity
patterns associated with active video game (AVG) play in children and to provide directions …

Virtual (ly) athletes: where eSports fit within the definition of “Sport”

SE Jenny, RD Manning, MC Keiper, TW Olrich - Quest, 2017 - Taylor & Francis
Electronic sports, cybersports, gaming, competitive computer gaming, and virtual sports are
all synonyms for the term eSports. Regardless of the term used, eSports is now becoming …

Is playing exergames really exercising? A meta-analysis of energy expenditure in active video games

W Peng, JH Lin, J Crouse - Cyberpsychology, Behavior, and Social …, 2011 - liebertpub.com
This article reports a meta-analysis of energy expenditure (EE) of playing active video
games (AVGs). In particular, heart rate (HR), oxygen consumption (VO2), and EE were …

Using active video games for physical activity promotion: a systematic review of the current state of research

W Peng, JC Crouse, JH Lin - Health education & behavior, 2013 - journals.sagepub.com
This systematic review evaluates interventions using active video games (AVGs) to increase
physical activity and summarizes laboratory studies quantifying intensity of AVG play among …

[HTML][HTML] Active video games and health indicators in children and youth: a systematic review

AG LeBlanc, JP Chaput, A McFarlane, RC Colley… - PloS one, 2013 - journals.plos.org
Background Active video games (AVGs) have gained interest as a way to increase physical
activity in children and youth. The effect of AVGs on acute energy expenditure (EE) has …

A meta‐analysis of active video games on health outcomes among children and adolescents

Z Gao, S Chen, D Pasco, Z Pope - Obesity reviews, 2015 - Wiley Online Library
This meta‐analysis synthesizes current literature concerning the effects of active video
games (AVGs) on children/adolescents' health‐related outcomes. A total of 512 published …

[图书][B] Sport and exercise psychology: A critical introduction

A Moran - 2013 - taylorfrancis.com
Although sport is played with the body, it is won in the mind. Inspired by this idea, the second
edition of this popular textbook provides a comprehensive critical introduction to sport and …

Activity-promoting gaming systems in exercise and rehabilitation

MJD Taylor, D McCormick, T Shawis… - The Journal of …, 2011 - repository.essex.ac.uk
Commercial activity-promoting gaming systems provide a potentially attractive means to
facilitate exercise and rehabilitation. The Nintendo Wii, Sony EyeToy, Dance Dance …

[HTML][HTML] Effects of active video games on body composition: a randomized controlled trial

R Maddison, L Foley, CN Mhurchu, Y Jiang… - The American journal of …, 2011 - Elsevier
Background: Sedentary activities such as video gaming are independently associated with
obesity. Active video games, in which players physically interact with images on screen, may …