[图书][B] Group cognition: Computer support for building collaborative knowledge (acting with technology)
G Stahl - 2006 - dl.acm.org
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User modeling in human–computer interaction
G Fischer - User modeling and user-adapted interaction, 2001 - Springer
A fundamental objective of human–computer interaction research is to make systems more
usable, more useful, and to provide users with experiences fitting their specific background …
usable, more useful, and to provide users with experiences fitting their specific background …
Social translucence: an approach to designing systems that support social processes
T Erickson, WA Kellogg - ACM transactions on computer-human …, 2000 - dl.acm.org
We are interested in desiging systems that support communication and collaboration among
large groups of people over computing networks. We begin by asking what properties of the …
large groups of people over computing networks. We begin by asking what properties of the …
Lifelong learning—more than training
G Fischer - Journal of Interactive Learning Research, 2000 - learntechlib.org
Learning can no longer be dichotomized into a place and time to acquire knowledge
(school) and a place and time to apply knowledge (the workplace). Today's citizens are …
(school) and a place and time to apply knowledge (the workplace). Today's citizens are …
[图书][B] The cognitive artifacts of designing
W Visser - 2006 - taylorfrancis.com
In this dynamic review and synthesis of empirical research and theoretical discussion of
design as cognitive activity, Willemien Visser reconciles and integrates the classical view of …
design as cognitive activity, Willemien Visser reconciles and integrates the classical view of …
Transcending the individual human mind—creating shared understanding through collaborative design
E Arias, H Eden, G Fischer, A Gorman… - ACM Transactions on …, 2000 - dl.acm.org
Complex design problems require more knowledge than any single person possesses
because the knowledge relevant to a problem is usually distributed among stakeholders …
because the knowledge relevant to a problem is usually distributed among stakeholders …
Meta-design: A framework for the future of end-user development
G Fischer, E Giaccardi - End user development, 2006 - Springer
In a world that is not predictable, improvisation, evolution, and innovation are more than a
luxury: they are a necessity. The challenge of design is not a matter of getting rid of the …
luxury: they are a necessity. The challenge of design is not a matter of getting rid of the …
Focus on architectural design process through learning styles
OO Demirbaş, H Demirkan - Design studies, 2003 - Elsevier
Learning as an interactive process is an important issue in architectural design education.
This study aims to focus on architectural design process through learning styles that are …
This study aims to focus on architectural design process through learning styles that are …
Beyond binary choices: Integrating individual and social creativity
The power of the unaided individual mind is highly overrated. Although society often thinks
of creative individuals as working in isolation, intelligence and creativity result in large part …
of creative individuals as working in isolation, intelligence and creativity result in large part …
Collaborative information environments to support knowledge construction by communities
G Stahl - AI & society, 2000 - Springer
Computer-based design environments for skilled domain workers have recently graduated
from research prototypes to commercial products, supporting the learning of individual …
from research prototypes to commercial products, supporting the learning of individual …