“Speech Melody and Speech Content Didn't Fit Together”—Differences in Speech Behavior for Device Directed and Human Directed Interactions

I Siegert, J Krüger - Advances in Data Science: Methodologies and …, 2021 - Springer
Nowadays, a diverse set of addressee detection methods is discussed. Typically, wake
words are used. But these force an unnatural interaction and are error-prone, especially in …

Human computer interaction research through the lens of a bibliometric analysis

K Koumaditis, T Hussain - … 2017, Vancouver, BC, Canada, July 9-14, 2017 …, 2017 - Springer
Abstract Human Computing Interaction (HCI) is an expansive research field that covers
various disciplines from computer science and engineering to human factors and social …

HOG-ESRs face emotion recognition algorithm based on HOG feature and ESRs method

Y Zhong, L Sun, C Ge, H Fan - Symmetry, 2021 - mdpi.com
As we all know, there are many ways to express emotions. Among them, facial emotion
recognition, which is widely used in human–computer interaction, psychoanalysis of mental …

[PDF][PDF] How do we speak with Alexa: Subjective and objective assessments of changes in speaking style between HC and HH conversations

I Siegert, J Krüger - Kognitive Systeme, 2018 - duepublico2.uni-due.de
Nowadays a diverse set of technical solutions is implemented to detect if a system should
react to an uttered speech command. Unfortunately, the preferred methods of wake words …

Overlapping speech, utterance duration and affective content in HHI and HCI-An comparison

I Siegert, R Bock, A Wendemuth… - 2015 6th IEEE …, 2015 - ieeexplore.ieee.org
In human conversation, turn-taking is a critical issue. Especially if only the speech channel is
available (eg telephone), correct timing as well as affective and verbal signals are required …

Cognitive dialog games as cognitive assistants: Tracking and adapting knowledge and interactions in student's dialogs

K Adem, Y Ilker, K Dilek - … Journal of Cognitive Research in Science …, 2018 - cyberleninka.ru
This study introduces a system design in a form of cognitive dialog game (DiaCog) to
support pedagogical factors and student learning model ideas. The purpose of the study is …

Discourse particles and user characteristics in naturalistic human-computer interaction

I Siegert, M Haase, D Prylipko… - … Interaction Modalities and …, 2014 - Springer
In human-human interaction (HHI) the behaviour of the speaker is amongst others
characterised by semantic and prosodic cues. These short feedback signals minimally …

Emotion intelligibility within codec-compressed and reduced bandwidth speech

I Siegert, AF Lotz, M Maruschke… - … ; 12. ITG Symposium, 2016 - ieeexplore.ieee.org
In human-computer interaction, affective measures like emotion assessment are an
important means to steer and improve the dialog flow, which will be an integral part of …

Accelerating manual annotation of filled pauses by automatic pre-selection

O Egorow, A Lotz, I Siegert, R Bock… - 2017 international …, 2017 - ieeexplore.ieee.org
One objective of affective computing is the automatic processing of human emotions.
Considering human speech, filled pauses are one of the cues giving insight into the …

[PDF][PDF] Exploratory voice-controlled search for young users: challenges & potential benefits

M Kotzyba, I Siegert, T Gossen, A Wendemuth… - Kognitive …, 2015 - Citeseer
To date, children come more and more often into contact with information systems.
Unfortunately, these systems are usually designed for adults and the increasing group of …