PizzaText: Text entry for virtual reality systems using dual thumbsticks

D Yu, K Fan, H Zhang, D Monteiro… - IEEE transactions on …, 2018 - ieeexplore.ieee.org
We present PizzaText, a circular keyboard layout technique for text entry in virtual reality
(VR) environments that uses the dual thumbsticks of a hand-held game controller. Text entry …

User interfaces in dark mode during daytime–improved productivity or just cool-looking?

LA Pedersen, SS Einarsson, FA Rikheim… - … Conference on Human …, 2020 - Springer
Applications are increasingly coming equipped with a so-called dark mode. Our observation
is that many computer enthusiasts are under the impression that dark mode in a way is …

Hifinger: One-handed text entry technique for virtual environments based on touches between fingers

H Jiang, D Weng, Z Zhang, F Chen - Sensors, 2019 - mdpi.com
We present a text entry technique called HiFinger, which is an eyes-free, one-handed
wearable text entry technique for immersive virtual environments by thumb-to-fingers touch …

Typing on midair virtual keyboards: exploring visual designs and interaction styles

J Adhikary, K Vertanen - … -Computer Interaction–INTERACT 2021: 18th IFIP …, 2021 - Springer
We investigate typing on a QWERTY keyboard rendered in virtual reality. Our system tracks
users' hands in the virtual environment via a Leap Motion mounted on the front of a head …

The role of electronic pocket dictionaries as an English learning tool among Chinese students

HL Jian, FE Sandnes, KMY Law… - Journal of Computer …, 2009 - Wiley Online Library
This study addressed the role of electronic pocket dictionaries as a language learning tool
among university students in Hong Kong and Taiwan. The target groups included …

Making touch-based kiosks accessible to blind users through simple gestures

FE Sandnes, TB Tan, A Johansen, E Sulic… - Universal Access in the …, 2012 - Springer
Touch-based interaction is becoming increasingly popular and is commonly used as the
main interaction paradigm for self-service kiosks in public spaces. Touch-based interaction …

qvrty: Virtual keyboard with a haptic, real-world representation

AH Hoppe, L Otto, F van de Camp… - HCI International 2018 …, 2018 - Springer
Virtual Reality systems offer great possibilities to analyze and interact with data. However,
they still lack a commonly accepted, efficient text input technique that allows users to record …

[PDF][PDF] User interface design for public kiosks: an evaluation of the Taiwan high speed rail ticket vending machine

FE Sandnes, HL Jian, YP Huang, YM Huang - 2010 - oda.oslomet.no
Low hardware costs and high staffing costs have resulted in an increase in public
information and transaction kiosks. Ticket vending machines are one important subset of …

Head-mounted augmented reality displays on the cheap: a DIY approach to sketching and prototyping low-vision assistive technologies

FE Sandnes, E Eika - Universal Access in Human–Computer Interaction …, 2017 - Springer
Several wearable augmented reality devices have emerged in recent years. Although these
devices target users with 20/20 vision, they have also been explored as low vision aids …

Are split tablet keyboards better? A study of soft keyboard layout and hand posture

TB Aschim, JL Gjerstad, LV Lien, R Tahsin… - IFIP Conference on …, 2019 - Springer
Soft Qwerty keyboards are widely used on mobile devices such as tablets and smartphones.
Research into physical keyboards have found split keyboards to be ergonomically better …