[HTML][HTML] Gamificación, motivación y rendimiento en educación: Una revisión sistemática
JM Prieto-Andreu… - Revista Electrónica …, 2022 - scielo.sa.cr
Introducción. El propósito de este artículo es revisar la bibliografía que analiza la relación
entre gamificación, motivación y aprendizaje y, así, proporcionar ideas pedagógicas y …
entre gamificación, motivación y aprendizaje y, así, proporcionar ideas pedagógicas y …
A scoping review of video games and learning in secondary classrooms
Video games are an established part of popular culture, and frequently used in educational
settings worldwide. There is now a substantive body of research suggesting positive …
settings worldwide. There is now a substantive body of research suggesting positive …
Preservice teachers' knowledge and attitudes toward digital-game-based language learning
J Belda-Medina, JR Calvo-Ferrer - Education Sciences, 2022 - mdpi.com
There is a good body of literature about digital-game-based language learning (DGBL), but
research has mainly focused on students as game players rather than as future educators …
research has mainly focused on students as game players rather than as future educators …
An analysis of game design elements used in digital game-based language learning
T Govender, J Arnedo-Moreno - Sustainability, 2021 - mdpi.com
Considerable changes have occurred in language learning with the introduction of gameful
approaches in the classroom and the increase in the popularity of language applications like …
approaches in the classroom and the increase in the popularity of language applications like …
Principles and Best Practices of Designing Digital Game-Based Learning Environments.
T Kucher - International Journal of Technology in Education and …, 2021 - ERIC
Playing games holds an important role in learning and development. While designing and
using digital game-based learning (DGML) environments becomes more appealing to …
using digital game-based learning (DGML) environments becomes more appealing to …
The Effect of Online Gamification on EFL Learners' Writing Anxiety Levels: A Process-Based Approach.
Writing is one of the most difficult and neglected skills for EFL learners. Gamification, the use
of game elements to increase user experience and interest in non-game content, can be …
of game elements to increase user experience and interest in non-game content, can be …
The Impact of Gamified Learning Using Quizizz on ESL Learners' Grammar Achievement.
AT Pham - Contemporary Educational Technology, 2023 - ERIC
This study aims to examine the impact of gamified learning using Quizizz on English as a
second language (ESL) learners' grammar achievement. The pre-/post-test control group …
second language (ESL) learners' grammar achievement. The pre-/post-test control group …
Gamifying ESL Classrooms through Gamified Teaching and Learning.
Modern trends lead to innovative technologies in education, including the birth of digital and
gamified learning or gamification. In English language classrooms, meaningful teaching and …
gamified learning or gamification. In English language classrooms, meaningful teaching and …
The effects of implementing gamified instruction on vocabulary gain and motivation among language learners
This study aimed to examine and compare the impact of gamified and non-gamified
instruction on the vocabulary development and motivation of students enrolled in an English …
instruction on the vocabulary development and motivation of students enrolled in an English …
[PDF][PDF] El Habeas Corpus frente a la realidad del sistema penitenciario en el Ecuador
BSV Borja, CDR Romero - Revista Metropolitana de Ciencias Aplicadas, 2022 - redalyc.org
The present work has as general objective: To analyze the practical application of the
jurisdictional guarantee of habeas corpus in Ecuador, based on the legally conceived …
jurisdictional guarantee of habeas corpus in Ecuador, based on the legally conceived …