[HTML][HTML] Gamificación, motivación y rendimiento en educación: Una revisión sistemática

JM Prieto-Andreu… - Revista Electrónica …, 2022 - scielo.sa.cr
Introducción. El propósito de este artículo es revisar la bibliografía que analiza la relación
entre gamificación, motivación y aprendizaje y, así, proporcionar ideas pedagógicas y …

A scoping review of video games and learning in secondary classrooms

C Cole, RH Parada, E Mackenzie - Journal of Research on …, 2024 - Taylor & Francis
Video games are an established part of popular culture, and frequently used in educational
settings worldwide. There is now a substantive body of research suggesting positive …

Preservice teachers' knowledge and attitudes toward digital-game-based language learning

J Belda-Medina, JR Calvo-Ferrer - Education Sciences, 2022 - mdpi.com
There is a good body of literature about digital-game-based language learning (DGBL), but
research has mainly focused on students as game players rather than as future educators …

An analysis of game design elements used in digital game-based language learning

T Govender, J Arnedo-Moreno - Sustainability, 2021 - mdpi.com
Considerable changes have occurred in language learning with the introduction of gameful
approaches in the classroom and the increase in the popularity of language applications like …

Principles and Best Practices of Designing Digital Game-Based Learning Environments.

T Kucher - International Journal of Technology in Education and …, 2021 - ERIC
Playing games holds an important role in learning and development. While designing and
using digital game-based learning (DGML) environments becomes more appealing to …

The Effect of Online Gamification on EFL Learners' Writing Anxiety Levels: A Process-Based Approach.

F Yavuz, E Ozdemir, O Celik - World Journal on Educational Technology …, 2020 - ERIC
Writing is one of the most difficult and neglected skills for EFL learners. Gamification, the use
of game elements to increase user experience and interest in non-game content, can be …

The Impact of Gamified Learning Using Quizizz on ESL Learners' Grammar Achievement.

AT Pham - Contemporary Educational Technology, 2023 - ERIC
This study aims to examine the impact of gamified learning using Quizizz on English as a
second language (ESL) learners' grammar achievement. The pre-/post-test control group …

Gamifying ESL Classrooms through Gamified Teaching and Learning.

NS Yaccob, SFA Rahman, SNA Mohamad… - Arab World English …, 2022 - ERIC
Modern trends lead to innovative technologies in education, including the birth of digital and
gamified learning or gamification. In English language classrooms, meaningful teaching and …

The effects of implementing gamified instruction on vocabulary gain and motivation among language learners

K Sadeghi, E Sağlık, E Mede, Y Samur, Z Comert - Heliyon, 2022 - cell.com
This study aimed to examine and compare the impact of gamified and non-gamified
instruction on the vocabulary development and motivation of students enrolled in an English …

[PDF][PDF] El Habeas Corpus frente a la realidad del sistema penitenciario en el Ecuador

BSV Borja, CDR Romero - Revista Metropolitana de Ciencias Aplicadas, 2022 - redalyc.org
The present work has as general objective: To analyze the practical application of the
jurisdictional guarantee of habeas corpus in Ecuador, based on the legally conceived …