Playing war

IGR Shaw - Social & Cultural Geography, 2010 - Taylor & Francis
This paper argues that war video games are transitional spaces that connect players to the
'war on terror'. It explores the pervasive influence of militarism in video games and how the …

Rethinking Military Gaming: America's Army and Its Critics

M Schulzke - Games and Culture, 2013 - journals.sagepub.com
With the extensive use of military force by the US government over the past decade, more
scholarly attention has been directed at how mass culture is mobilized to support military …

[PDF][PDF] An Overview of Environmental Themes in the Video Game Industry.

MA Davis - Geographical Bulletin, 2022 - gammathetaupsilon.org
Video games of the early 1990s have an appreciable depth of environmental tones that
seem prophetic by today's standards as climate change and environmental degradation …

[HTML][HTML] Play and possibility in the rhetoric of the war on terror: The structure of agency in Halo 2

G Voorhees - Game Studies, 2014 - gamestudies.org
This essay examines the popular military-themed first person shooter video game Halo 2. It
contends that Halo 2 is a post-9/11 rhetoric that helps position players attitudinally in relation …

The student with a thousand faces: From the ethics in video games to becoming a citizen

YJ Muñoz, CN El-Hani - Cultural Studies of Science Education, 2012 - Springer
Video games, as technological and cultural artifacts of considerable influence in the
contemporary society, play an important role in the construction of identities, just as other …

The War on Terror beyond the barrel of a gun: The procedural rhetorics of the boardgame Labyrinth

T Ambrosio, J Ross - Media, War & Conflict, 2023 - journals.sagepub.com
Utilizing Bogost's procedural rhetoric framework in his book Persuasive Games, this article
examines Labyrinth, a boardgame that simulates the conflict between the United States and …

Going fifth freedom: fighting the War on Terror in the Splinter Cell: Blacklist video game

R Young - Critical Studies on Terrorism, 2015 - Taylor & Francis
Following an aesthetic turn, it has become increasingly permissible to utilise artefacts of
popular culture in the study of political phenomena. This practice has been of an increased …

[HTML][HTML] Deshumanización y legitimación de los conflictos armados en los videojuegos bélicos

A González-Vázquez, JJ Igartua Perosanz - Palabra Clave, 2020 - scielo.org.co
En este artículo se pretende recoger la representación o representaciones de la guerra
presentes de manera predominante en los videojuegos de géneros bélicos. Para ello, se …

Repelling the invasion of the “Other”: Post-apocalyptic alien shooter videogames addressing contemporary cultural attitudes

R Lizardi - Eludamos: Journal for Computer Game Culture, 2009 - septentrio.uit.no
In the current videogame landscape, a great deal of first-person shooters are being made
that depict a post-apocalyptic invasion by an “alien” force that must be repelled. Culture in a …

Answering the Call of Duty: The popular geopolitics of military-themed videogames

D Bos - 2016 - theses.ncl.ac.uk
This research is based on a detailed empirical case study of the popular videogame series
Call of Duty: Modern Warfare. Drawing primarily on the field of popular geopolitics, the …