HideOut: mobile projector interaction with tangible objects and surfaces
HideOut is a mobile projector-based system that enables new applications and interaction
techniques with tangible objects and surfaces. HideOut uses a device mounted camera to …
techniques with tangible objects and surfaces. HideOut uses a device mounted camera to …
Motionbeam: a metaphor for character interaction with handheld projectors
We present the MotionBeam metaphor for character interaction with handheld projectors.
Our work draws from the tradition of pre-cinema handheld projectors that use direct physical …
Our work draws from the tradition of pre-cinema handheld projectors that use direct physical …
Enhancing User Experiences of Mobile‐Based Augmented Reality via Spatial Augmented Reality: Designs and Architectures of Projector‐Camera Devices
T Siriborvornratanakul - Advances in Multimedia, 2018 - Wiley Online Library
As smartphones, tablet computers, and other mobile devices have continued to dominate
our digital world ecosystem, there are many industries using mobile or wearable devices to …
our digital world ecosystem, there are many industries using mobile or wearable devices to …
Phygital play HRI in a new gaming scenario
ML Lupetti, G Piumatti… - 2015 7th International …, 2015 - ieeexplore.ieee.org
This paper addresses the issue of screen time, a growing phenomenon triggered by the
spread of digital devices, which may cause a health impact. The reduction of screen time …
spread of digital devices, which may cause a health impact. The reduction of screen time …
Compenhr: Efficient full compensation for high-resolution projector
Full projector compensation is a practical task of projector-camera systems. It aims to find a
projector input image, named compensation image, such that when projected it cancels the …
projector input image, named compensation image, such that when projected it cancels the …
Designing playful HRI: Acceptability of robots in everyday life through play
ML Lupetti - 2016 11th ACM/IEEE International Conference on …, 2016 - ieeexplore.ieee.org
The spread of edutainment robotics in everyday life raises new opportunities that can lead to
a redefinition of the traditional game scenarios. Robots, indeed, represents a challenge for …
a redefinition of the traditional game scenarios. Robots, indeed, represents a challenge for …
The real augmented reality: real-time game editor in a spatial augmented environment
P Oswald, J Tost, R Wettach - Proceedings of the 11th Conference on …, 2014 - dl.acm.org
Video games are conventionally screen-bound, restricted to predefined character
movements and have a limited amount of interaction possibilities depending on the …
movements and have a limited amount of interaction possibilities depending on the …
Usability of one-handed interaction methods for handheld projection-based augmented reality
J Choi, GJ Kim - Personal and ubiquitous computing, 2013 - Springer
With the advent of the portable projector (also embeddable in a smart phone), projection-
based augmented reality (AR) will be an attractive form of AR as the augmentation is made …
based augmented reality (AR) will be an attractive form of AR as the augmentation is made …
A pre-history of handheld projector-based interaction
KDD Willis - Personal and Ubiquitous Computing, 2012 - Springer
I present a pre-history of contemporary handheld projector-based interaction to inform the
design of future interactive systems. I begin by documenting the two main types of pre …
design of future interactive systems. I begin by documenting the two main types of pre …
Survey of interactive displays through mobile projections
Projectors shrink in size, are embedded in some mobile devices, and with the
miniaturization of projection technology truly mobile projected displays became possible. In …
miniaturization of projection technology truly mobile projected displays became possible. In …