HideOut: mobile projector interaction with tangible objects and surfaces

KDD Willis, T Shiratori, M Mahler - … of the 7th International Conference on …, 2013 - dl.acm.org
HideOut is a mobile projector-based system that enables new applications and interaction
techniques with tangible objects and surfaces. HideOut uses a device mounted camera to …

Motionbeam: a metaphor for character interaction with handheld projectors

KDD Willis, I Poupyrev, T Shiratori - Proceedings of the SIGCHI …, 2011 - dl.acm.org
We present the MotionBeam metaphor for character interaction with handheld projectors.
Our work draws from the tradition of pre-cinema handheld projectors that use direct physical …

Enhancing User Experiences of Mobile‐Based Augmented Reality via Spatial Augmented Reality: Designs and Architectures of Projector‐Camera Devices

T Siriborvornratanakul - Advances in Multimedia, 2018 - Wiley Online Library
As smartphones, tablet computers, and other mobile devices have continued to dominate
our digital world ecosystem, there are many industries using mobile or wearable devices to …

Phygital play HRI in a new gaming scenario

ML Lupetti, G Piumatti… - 2015 7th International …, 2015 - ieeexplore.ieee.org
This paper addresses the issue of screen time, a growing phenomenon triggered by the
spread of digital devices, which may cause a health impact. The reduction of screen time …

Compenhr: Efficient full compensation for high-resolution projector

Y Wang, H Ling, B Huang - … Reality and 3D User Interfaces (VR …, 2023 - ieeexplore.ieee.org
Full projector compensation is a practical task of projector-camera systems. It aims to find a
projector input image, named compensation image, such that when projected it cancels the …

Designing playful HRI: Acceptability of robots in everyday life through play

ML Lupetti - 2016 11th ACM/IEEE International Conference on …, 2016 - ieeexplore.ieee.org
The spread of edutainment robotics in everyday life raises new opportunities that can lead to
a redefinition of the traditional game scenarios. Robots, indeed, represents a challenge for …

The real augmented reality: real-time game editor in a spatial augmented environment

P Oswald, J Tost, R Wettach - Proceedings of the 11th Conference on …, 2014 - dl.acm.org
Video games are conventionally screen-bound, restricted to predefined character
movements and have a limited amount of interaction possibilities depending on the …

Usability of one-handed interaction methods for handheld projection-based augmented reality

J Choi, GJ Kim - Personal and ubiquitous computing, 2013 - Springer
With the advent of the portable projector (also embeddable in a smart phone), projection-
based augmented reality (AR) will be an attractive form of AR as the augmentation is made …

A pre-history of handheld projector-based interaction

KDD Willis - Personal and Ubiquitous Computing, 2012 - Springer
I present a pre-history of contemporary handheld projector-based interaction to inform the
design of future interactive systems. I begin by documenting the two main types of pre …

Survey of interactive displays through mobile projections

K Wolf, M Funk, P Knierim… - International Journal of …, 2016 - igi-global.com
Projectors shrink in size, are embedded in some mobile devices, and with the
miniaturization of projection technology truly mobile projected displays became possible. In …