[HTML][HTML] Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based …
J Krath, L Schürmann, HFO Von Korflesch - Computers in Human Behavior, 2021 - Elsevier
Despite increasing scientific interest in explaining how gamification supports positive affect
and motivation, behavior change and learning, there is still a lack of an overview of the …
and motivation, behavior change and learning, there is still a lack of an overview of the …
[HTML][HTML] The rise of motivational information systems: A review of gamification research
J Koivisto, J Hamari - International journal of information management, 2019 - Elsevier
Today, our reality and lives are increasingly game-like, not only because games have
become a pervasive part of our lives, but also because activities, systems and services are …
become a pervasive part of our lives, but also because activities, systems and services are …
Can gamification help to improve education? Findings from a longitudinal study
LM Putz, F Hofbauer, H Treiblmaier - Computers in Human Behavior, 2020 - Elsevier
A goal of any educational measure is to improve students' capability to retain teaching
content. In this paper, we investigate the potential of gamification to foster knowledge …
content. In this paper, we investigate the potential of gamification to foster knowledge …
Strengthening gamification studies: Current trends and future opportunities of gamification research
Gamification is now a well-established technique in Human-Computer Interaction. However,
research on gamification still faces a variety of empirical and theoretical challenges. Firstly …
research on gamification still faces a variety of empirical and theoretical challenges. Firstly …
Uncovering the dark side of gamification at work: Impacts on engagement and well-being
Rethinking the workplace experience as a means for enhancing the well-being of frontline
employees (FLEs) represents a key priority for services. The well-being of frontline …
employees (FLEs) represents a key priority for services. The well-being of frontline …
Serious games and gamification in the corporate training environment: A literature review
K Larson - TechTrends, 2020 - Springer
Gamification is the concept of leveraging the psychological predisposition to engage in
gaming, using mechanisms that game designers have applied in making video games, as a …
gaming, using mechanisms that game designers have applied in making video games, as a …
Gamification in tourism and hospitality research in the era of digital platforms: a systematic literature review
Purpose The present study aims to synthesize and conceptualize, through a systematic
literature review (SLR), the current state of gamification knowledge in the tourism and …
literature review (SLR), the current state of gamification knowledge in the tourism and …
[HTML][HTML] Game on! A state-of-the-art overview of doing business with gamification
Gamification is the act of applying game-design elements to transform activities, products,
services, and systems in a way that provides the kind of experiences similar to those offered …
services, and systems in a way that provides the kind of experiences similar to those offered …
Odds stacked against workers: datafied gamification on Chinese and American food delivery platforms
N Van Doorn, JY Chen - Socio-Economic Review, 2021 - academic.oup.com
This article presents a cross-national comparative study examining how American and
Chinese platform companies approach the gamification of on-demand food delivery. The …
Chinese platform companies approach the gamification of on-demand food delivery. The …
Exit for success. Gamifying science and technology for university students using escape-room. A preliminary approach
J Sánchez-Martín, M Corrales-Serrano… - Heliyon, 2020 - cell.com
There is a growing tendency to incorporate gamification activities with the aim of improving
student's motivation in science, technology, engineering and mathematics (STEM) courses …
student's motivation in science, technology, engineering and mathematics (STEM) courses …