EGameFlow: A scale to measure learners' enjoyment of e-learning games

FL Fu, RC Su, SC Yu - Computers & Education, 2009 - Elsevier
In an effective e-learning game, the learner's enjoyment acts as a catalyst to encourage
his/her learning initiative. Therefore, the availability of a scale that effectively measures the …

[图书][B] Game usability: Advancing the player experience

K Isbister, N Schaffer - 2008 - books.google.com
Computers used to be for geeks. And geeks were fine with dealing with a difficult and finicky
interface--they liked this--it was even a sort of badge of honor (eg the Unix geeks). But …

The convergence of player experience questionnaires

A Denisova, AI Nordin, P Cairns - … of the 2016 Annual Symposium on …, 2016 - dl.acm.org
Player experience is an important field of digital games research to understand how games
influence players. A common way to directly measure players' reported experiences is …

Enhancing the educational value of video games

F Bellotti, R Berta, AD Gloria, L Primavera - Computers in Entertainment …, 2009 - dl.acm.org
Lowering the barrier between education and real entertainment is an important challenge in
order to better exploit the potential of computers and reach a demographic that is …

Adaptive experience engine for serious games

F Bellotti, R Berta, A De Gloria… - IEEE Transactions on …, 2009 - ieeexplore.ieee.org
Designing games that support knowledge and skill acquisition has become a promising
frontier of education techniques, since games are able to capture the user concentration for …

User experience in 3D stereoscopic games

J Takatalo, T Kawai, J Kaistinen, G Nyman… - Media …, 2011 - Taylor & Francis
New display technologies, such as 3D stereoscopic displays, provide opportunities to
enhance the user experience (UX) in digital games. A widely-held belief is “the more stereo …

Using heuristics to evaluate the overall user experience of video games and advanced interaction games

C Koeffel, W Hochleitner, J Leitner, M Haller… - … user experience in …, 2010 - Springer
This chapter describes an approach to evaluating user experience in video games and
advanced interaction games (tabletop games) by using heuristics. We provide a short …

Too many questionnaires: measuring player experience whilst playing digital games

AI Nordin, A Denisova, P Cairns - 2014 - openaccess.city.ac.uk
Player experience is an important area of research in digital games. The findings are crucial
for the developers, designers and reviewers of games, allowing for the better understanding …

BARGAIN: behavioral affective rule-based games adaptation interface–towards emotionally intelligent games: application on a virtual reality environment for socio …

MS Benlamine, A Dufresne, MH Beauchamp… - User Modeling and User …, 2021 - Springer
This paper presents a framework for adapting game elements to the player's affective state
and the integration of the framework in a virtual reality environment for moral development …

An old game, new experience: exploring the effect of players' personal gameplay history on game experience

Y Inal, J Wake - Universal Access in the Information Society, 2023 - Springer
This experimental study explores how game experience differs between players with
different gameplay histories within the same game universe. We are interested in how …