EGameFlow: A scale to measure learners' enjoyment of e-learning games
FL Fu, RC Su, SC Yu - Computers & Education, 2009 - Elsevier
In an effective e-learning game, the learner's enjoyment acts as a catalyst to encourage
his/her learning initiative. Therefore, the availability of a scale that effectively measures the …
his/her learning initiative. Therefore, the availability of a scale that effectively measures the …
[图书][B] Game usability: Advancing the player experience
K Isbister, N Schaffer - 2008 - books.google.com
Computers used to be for geeks. And geeks were fine with dealing with a difficult and finicky
interface--they liked this--it was even a sort of badge of honor (eg the Unix geeks). But …
interface--they liked this--it was even a sort of badge of honor (eg the Unix geeks). But …
The convergence of player experience questionnaires
Player experience is an important field of digital games research to understand how games
influence players. A common way to directly measure players' reported experiences is …
influence players. A common way to directly measure players' reported experiences is …
Enhancing the educational value of video games
F Bellotti, R Berta, AD Gloria, L Primavera - Computers in Entertainment …, 2009 - dl.acm.org
Lowering the barrier between education and real entertainment is an important challenge in
order to better exploit the potential of computers and reach a demographic that is …
order to better exploit the potential of computers and reach a demographic that is …
Adaptive experience engine for serious games
F Bellotti, R Berta, A De Gloria… - IEEE Transactions on …, 2009 - ieeexplore.ieee.org
Designing games that support knowledge and skill acquisition has become a promising
frontier of education techniques, since games are able to capture the user concentration for …
frontier of education techniques, since games are able to capture the user concentration for …
User experience in 3D stereoscopic games
New display technologies, such as 3D stereoscopic displays, provide opportunities to
enhance the user experience (UX) in digital games. A widely-held belief is “the more stereo …
enhance the user experience (UX) in digital games. A widely-held belief is “the more stereo …
Using heuristics to evaluate the overall user experience of video games and advanced interaction games
C Koeffel, W Hochleitner, J Leitner, M Haller… - … user experience in …, 2010 - Springer
This chapter describes an approach to evaluating user experience in video games and
advanced interaction games (tabletop games) by using heuristics. We provide a short …
advanced interaction games (tabletop games) by using heuristics. We provide a short …
Too many questionnaires: measuring player experience whilst playing digital games
Player experience is an important area of research in digital games. The findings are crucial
for the developers, designers and reviewers of games, allowing for the better understanding …
for the developers, designers and reviewers of games, allowing for the better understanding …
BARGAIN: behavioral affective rule-based games adaptation interface–towards emotionally intelligent games: application on a virtual reality environment for socio …
MS Benlamine, A Dufresne, MH Beauchamp… - User Modeling and User …, 2021 - Springer
This paper presents a framework for adapting game elements to the player's affective state
and the integration of the framework in a virtual reality environment for moral development …
and the integration of the framework in a virtual reality environment for moral development …
An old game, new experience: exploring the effect of players' personal gameplay history on game experience
This experimental study explores how game experience differs between players with
different gameplay histories within the same game universe. We are interested in how …
different gameplay histories within the same game universe. We are interested in how …